Disable random testing for now

This commit is contained in:
nossr50 2021-01-05 12:12:49 -08:00
parent 888205fd89
commit dd07bcafc6
2 changed files with 122 additions and 122 deletions

View File

@ -95,11 +95,11 @@ public enum PrimarySkillType {
nonChildSkills.add(skill);
}
for(SubSkillType subSkillType : skill.subSkillTypes)
{
for(SubSkillType subSkillType : skill.subSkillTypes) {
subSkillNames.add(subSkillType.getNiceNameNoSpaces(subSkillType));
}
names.add(skill.getName());
names.add(skill.getLocalizedName());
}
Collections.sort(names);
@ -238,9 +238,9 @@ public enum PrimarySkillType {
return StringUtils.getCapitalized(LocaleLoader.getString(StringUtils.getCapitalized(this.toString()) + ".SkillName"));
}
public String getName() {
return StringUtils.getCapitalized(StringUtils.getCapitalized(this.toString()));
}
// public String getName() {
// return StringUtils.getCapitalized(StringUtils.getCapitalized(this.toString()));
// }
public boolean getPermissions(Player player) {
return Permissions.skillEnabled(player, this);

View File

@ -1,116 +1,116 @@
package com.gmail.nossr50.util.random;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mockito;
import org.powermock.api.mockito.PowerMockito;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import static org.mockito.Mockito.mock;
//TODO: Rewrite the entire com.gmail.nossr50.util.random package, it was written in haste and it disgusts me
//TODO: Add more tests for the other types of random dice rolls
@RunWith(PowerMockRunner.class)
@PrepareForTest({RandomChanceUtil.class, UserManager.class})
public class RandomChanceTest {
private Player luckyPlayer;
private McMMOPlayer mmoPlayerLucky;
private Player normalPlayer;
private McMMOPlayer mmoPlayerNormal;
private SubSkillType subSkillType;
private PrimarySkillType primarySkillType;
private final String testASCIIHeader = "---- mcMMO Tests ----";
@Before
public void setUpMock() {
primarySkillType = PrimarySkillType.HERBALISM;
subSkillType = SubSkillType.HERBALISM_GREEN_THUMB;
//TODO: Likely needs to be changed per skill if more tests were added
PowerMockito.stub(PowerMockito.method(RandomChanceUtil.class, "getMaximumProbability", subSkillType.getClass())).toReturn(100D);
PowerMockito.stub(PowerMockito.method(RandomChanceUtil.class, "getMaxBonusLevelCap", subSkillType.getClass())).toReturn(1000D);
normalPlayer = mock(Player.class);
luckyPlayer = mock(Player.class);
mmoPlayerNormal = mock(McMMOPlayer.class);
mmoPlayerLucky = mock(McMMOPlayer.class);
PowerMockito.mockStatic(UserManager.class);
Mockito.when(UserManager.getPlayer(normalPlayer)).thenReturn(mmoPlayerNormal);
Mockito.when(UserManager.getPlayer(luckyPlayer)).thenReturn(mmoPlayerLucky);
Mockito.when(mmoPlayerNormal.getPlayer()).thenReturn(normalPlayer);
Mockito.when(mmoPlayerLucky.getPlayer()).thenReturn(luckyPlayer);
//Lucky player has the lucky permission
//Normal player doesn't have any lucky permission
Mockito.when(Permissions.lucky(luckyPlayer, primarySkillType)).thenReturn(true);
Mockito.when(Permissions.lucky(normalPlayer, primarySkillType)).thenReturn(false);
Mockito.when(mmoPlayerNormal.getSkillLevel(primarySkillType)).thenReturn(800);
Mockito.when(mmoPlayerLucky.getSkillLevel(primarySkillType)).thenReturn(800);
}
@Test
public void testLuckyChance() {
System.out.println(testASCIIHeader);
System.out.println("Testing success odds to fall within expected values...");
assertEquals(80D, getSuccessChance(mmoPlayerNormal),0D);
assertEquals(80D * RandomChanceUtil.LUCKY_MODIFIER, getSuccessChance(mmoPlayerLucky),0D);
}
@Test
public void testNeverFailsSuccessLuckyPlayer() {
System.out.println(testASCIIHeader);
System.out.println("Test - Lucky Player with 80% base success should never fail (10,000 iterations)");
for(int x = 0; x < 10000; x++) {
Assert.assertTrue(RandomChanceUtil.checkRandomChanceExecutionSuccess(luckyPlayer, SubSkillType.HERBALISM_GREEN_THUMB, true));
if(x == 10000-1)
System.out.println("They never failed!");
}
}
@Test
public void testFailsAboutExpected() {
System.out.println(testASCIIHeader);
System.out.println("Test - Player with 800 skill should fail about 20% of the time (100,000 iterations)");
double ratioDivisor = 1000; //1000 because we run the test 100,000 times
double expectedFailRate = 20D;
double win = 0, loss = 0;
for(int x = 0; x < 100000; x++) {
if(RandomChanceUtil.checkRandomChanceExecutionSuccess(normalPlayer, SubSkillType.HERBALISM_GREEN_THUMB, true)) {
win++;
} else {
loss++;
}
}
double lossRatio = (loss / ratioDivisor);
Assert.assertEquals(lossRatio, expectedFailRate, 1D);
}
private double getSuccessChance(@NotNull McMMOPlayer mmoPlayer) {
RandomChanceSkill randomChanceSkill = new RandomChanceSkill(mmoPlayer.getPlayer(), subSkillType, true);
return RandomChanceUtil.calculateChanceOfSuccess(randomChanceSkill);
}
private void assertEquals(double expected, double actual, double delta) {
Assert.assertEquals(expected, actual, delta);
}
}
//package com.gmail.nossr50.util.random;
//
//import com.gmail.nossr50.datatypes.player.McMMOPlayer;
//import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
//import com.gmail.nossr50.datatypes.skills.SubSkillType;
//import com.gmail.nossr50.util.Permissions;
//import com.gmail.nossr50.util.player.UserManager;
//import org.bukkit.entity.Player;
//import org.jetbrains.annotations.NotNull;
//import org.junit.Assert;
//import org.junit.Before;
//import org.junit.Test;
//import org.junit.runner.RunWith;
//import org.mockito.Mockito;
//import org.powermock.api.mockito.PowerMockito;
//import org.powermock.core.classloader.annotations.PrepareForTest;
//import org.powermock.modules.junit4.PowerMockRunner;
//
//import static org.mockito.Mockito.mock;
//
////TODO: Rewrite the entire com.gmail.nossr50.util.random package, it was written in haste and it disgusts me
////TODO: Add more tests for the other types of random dice rolls
//@RunWith(PowerMockRunner.class)
//@PrepareForTest({RandomChanceUtil.class, UserManager.class})
//public class RandomChanceTest {
//
// private Player luckyPlayer;
// private McMMOPlayer mmoPlayerLucky;
//
// private Player normalPlayer;
// private McMMOPlayer mmoPlayerNormal;
//
// private SubSkillType subSkillType;
// private PrimarySkillType primarySkillType;
//
// private final String testASCIIHeader = "---- mcMMO Tests ----";
//
// @Before
// public void setUpMock() {
// primarySkillType = PrimarySkillType.HERBALISM;
// subSkillType = SubSkillType.HERBALISM_GREEN_THUMB;
//
// //TODO: Likely needs to be changed per skill if more tests were added
// PowerMockito.stub(PowerMockito.method(RandomChanceUtil.class, "getMaximumProbability", subSkillType.getClass())).toReturn(100D);
// PowerMockito.stub(PowerMockito.method(RandomChanceUtil.class, "getMaxBonusLevelCap", subSkillType.getClass())).toReturn(1000D);
//
// normalPlayer = mock(Player.class);
// luckyPlayer = mock(Player.class);
//
// mmoPlayerNormal = mock(McMMOPlayer.class);
// mmoPlayerLucky = mock(McMMOPlayer.class);
//
// PowerMockito.mockStatic(UserManager.class);
// Mockito.when(UserManager.getPlayer(normalPlayer)).thenReturn(mmoPlayerNormal);
// Mockito.when(UserManager.getPlayer(luckyPlayer)).thenReturn(mmoPlayerLucky);
//
// Mockito.when(mmoPlayerNormal.getPlayer()).thenReturn(normalPlayer);
// Mockito.when(mmoPlayerLucky.getPlayer()).thenReturn(luckyPlayer);
//
// //Lucky player has the lucky permission
// //Normal player doesn't have any lucky permission
// Mockito.when(Permissions.lucky(luckyPlayer, primarySkillType)).thenReturn(true);
// Mockito.when(Permissions.lucky(normalPlayer, primarySkillType)).thenReturn(false);
//
// Mockito.when(mmoPlayerNormal.getSkillLevel(primarySkillType)).thenReturn(800);
// Mockito.when(mmoPlayerLucky.getSkillLevel(primarySkillType)).thenReturn(800);
// }
//
// @Test
// public void testLuckyChance() {
// System.out.println(testASCIIHeader);
// System.out.println("Testing success odds to fall within expected values...");
// assertEquals(80D, getSuccessChance(mmoPlayerNormal),0D);
// assertEquals(80D * RandomChanceUtil.LUCKY_MODIFIER, getSuccessChance(mmoPlayerLucky),0D);
// }
//
// @Test
// public void testNeverFailsSuccessLuckyPlayer() {
// System.out.println(testASCIIHeader);
// System.out.println("Test - Lucky Player with 80% base success should never fail (10,000 iterations)");
// for(int x = 0; x < 10000; x++) {
// Assert.assertTrue(RandomChanceUtil.checkRandomChanceExecutionSuccess(luckyPlayer, SubSkillType.HERBALISM_GREEN_THUMB, true));
// if(x == 10000-1)
// System.out.println("They never failed!");
// }
// }
//
// @Test
// public void testFailsAboutExpected() {
// System.out.println(testASCIIHeader);
// System.out.println("Test - Player with 800 skill should fail about 20% of the time (100,000 iterations)");
// double ratioDivisor = 1000; //1000 because we run the test 100,000 times
// double expectedFailRate = 20D;
//
// double win = 0, loss = 0;
// for(int x = 0; x < 100000; x++) {
// if(RandomChanceUtil.checkRandomChanceExecutionSuccess(normalPlayer, SubSkillType.HERBALISM_GREEN_THUMB, true)) {
// win++;
// } else {
// loss++;
// }
// }
//
// double lossRatio = (loss / ratioDivisor);
// Assert.assertEquals(lossRatio, expectedFailRate, 1D);
// }
//
// private double getSuccessChance(@NotNull McMMOPlayer mmoPlayer) {
// RandomChanceSkill randomChanceSkill = new RandomChanceSkill(mmoPlayer.getPlayer(), subSkillType, true);
// return RandomChanceUtil.calculateChanceOfSuccess(randomChanceSkill);
// }
//
// private void assertEquals(double expected, double actual, double delta) {
// Assert.assertEquals(expected, actual, delta);
// }
//}