Assorted cleanup.

This commit is contained in:
GJ 2012-03-13 14:09:32 -04:00
parent a3da6b7df5
commit dc6a2b654e
13 changed files with 910 additions and 840 deletions

View File

@ -29,18 +29,16 @@ public class Item {
PlayerProfile PP = Users.getProfile(player);
ItemStack is = player.getItemInHand();
Block block = player.getLocation().getBlock();
int chimaeraID = LoadProperties.chimaeraId;
int itemsUsed = LoadProperties.feathersConsumedByChimaeraWing;
int amount = is.getAmount();
if (mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == chimaeraID) {
if (Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && amount >= itemsUsed) {
player.setItemInHand(new ItemStack(chimaeraID, amount - itemsUsed));
if (mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == LoadProperties.chimaeraId) {
if (Skills.cooldownOver(PP.getRecentlyHurt(), 60) && amount >= LoadProperties.feathersConsumedByChimaeraWing) {
player.setItemInHand(new ItemStack(LoadProperties.chimaeraId, amount - LoadProperties.feathersConsumedByChimaeraWing));
for (int blockY = block.getY(); blockY < player.getWorld().getMaxHeight(); blockY++) {
if (player.getLocation().getWorld().getBlockAt(block.getX(), blockY, block.getZ()).getType() != Material.AIR) {
for (int y = 0; block.getY() + y < player.getWorld().getMaxHeight(); y++) {
if (!block.getRelative(0, y, 0).getType().equals(Material.AIR)) {
player.sendMessage(mcLocale.getString("Item.ChimaeraWingFail"));
player.teleport(player.getLocation().getWorld().getBlockAt(block.getX(), (blockY - 1), block.getZ()).getLocation());
player.teleport(block.getRelative(0, y - 1, 0).getLocation());
return;
}
}
@ -54,10 +52,10 @@ public class Item {
player.sendMessage(mcLocale.getString("Item.ChimaeraWingPass"));
}
else if (!Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= itemsUsed) {
player.sendMessage(mcLocale.getString("Item.InjuredWait", new Object[] {Skills.calculateTimeLeft(player, PP.getRecentlyHurt(), 60)}));
else if (!Skills.cooldownOver(PP.getRecentlyHurt(), 60) && is.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing) {
player.sendMessage(mcLocale.getString("Item.InjuredWait", new Object[] {Skills.calculateTimeLeft(PP.getRecentlyHurt(), 60)}));
}
else if (is.getTypeId() == LoadProperties.chimaeraId && is.getAmount() <= itemsUsed) {
else if (is.getAmount() <= LoadProperties.feathersConsumedByChimaeraWing) {
player.sendMessage(mcLocale.getString("Item.NeedFeathers"));
}
}

View File

@ -239,6 +239,7 @@ public class BlastMining {
final byte SNOW = 78;
final byte AIR = 0;
final int BLOCKS_AWAY = 100;
final int TIME_CONVERSION_FACTOR = 1000;
PlayerProfile PP = Users.getProfile(player);
HashSet<Byte> transparent = new HashSet<Byte>();
@ -253,8 +254,8 @@ public class BlastMining {
AbilityType ability = AbilityType.BLAST_MINING;
/* Check Cooldown */
if(!Skills.cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown())) {
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
if(!Skills.cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown())) {
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
return;
}

File diff suppressed because it is too large Load Diff

View File

@ -23,315 +23,423 @@ import com.gmail.nossr50.datatypes.ToolType;
import com.gmail.nossr50.events.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.locale.mcLocale;
public class Skills
{
public static boolean cooldownOver(Player player, long oldTime, int cooldown){
long currentTime = System.currentTimeMillis();
if(currentTime - oldTime >= (cooldown * 1000))
return true;
else
return false;
}
public static int calculateTimeLeft(Player player, long deactivatedTimeStamp, int cooldown)
{
return (int) (((deactivatedTimeStamp + (cooldown * 1000)) - System.currentTimeMillis())/1000);
public class Skills {
private final static int TIME_CONVERSION_FACTOR = 1000;
private final static int MAX_DISTANCE_AWAY = 10;
/**
* Checks to see if the cooldown for an item or ability is expired.
*
* @param oldTime The time the ability or item was last used
* @param cooldown The amount of time that must pass between uses
* @return true if the cooldown is over, false otherwise
*/
public static boolean cooldownOver(long oldTime, int cooldown){
long currentTime = System.currentTimeMillis();
if (currentTime - oldTime >= (cooldown * TIME_CONVERSION_FACTOR)) {
return true;
}
else {
return false;
}
}
public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability)
{
if(!ability.getInformed(PP) && curTime - (PP.getSkillDATS(ability) * 1000) >= (ability.getCooldown() * 1000))
{
ability.setInformed(PP, true);
player.sendMessage(ability.getAbilityRefresh());
}
/**
* Calculate the time remaining until the cooldown expires.
*
* @param deactivatedTimeStamp Time of deactivation
* @param cooldown The length of the cooldown
* @return the number of seconds remaining before the cooldown expires
*/
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown) {
return (int) (((deactivatedTimeStamp + (cooldown * TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / TIME_CONVERSION_FACTOR);
}
public static void activationCheck(Player player, SkillType skill)
{
if(LoadProperties.enableOnlyActivateWhenSneaking && !player.isSneaking())
return;
PlayerProfile PP = Users.getProfile(player);
AbilityType ability = skill.getAbility();
ToolType tool = skill.getTool();
if(!PP.getAbilityUse() || PP.getSuperBreakerMode() || PP.getSerratedStrikesMode() || PP.getTreeFellerMode() || PP.getGreenTerraMode() || PP.getBerserkMode() || PP.getGigaDrillBreakerMode())
return;
//Woodcutting & Axes need to be treated differently
//Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
if(skill == SkillType.WOODCUTTING || skill == SkillType.AXES)
{
if(tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
{
if(LoadProperties.enableAbilityMessages)
/**
* Sends a message to the player when the cooldown expires.
*
* @param player The player to send a message to
* @param PP The profile of the player
* @param curTime The current system time
* @param ability The ability to watch cooldowns for
*/
public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability) {
if (!ability.getInformed(PP) && curTime - (PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR) >= (ability.getCooldown() * TIME_CONVERSION_FACTOR)) {
ability.setInformed(PP, true);
player.sendMessage(ability.getAbilityRefresh());
}
}
/**
* Process activating abilities & readying the tool.
*
* @param player The player using the ability
* @param skill The skill the ability is tied to
*/
public static void activationCheck(Player player, SkillType skill) {
if (LoadProperties.enableOnlyActivateWhenSneaking && !player.isSneaking()) {
return;
}
PlayerProfile PP = Users.getProfile(player);
AbilityType ability = skill.getAbility();
ToolType tool = skill.getTool();
ItemStack inHand = player.getItemInHand();
/* Check if any abilities are active */
if (!PP.getAbilityUse() || PP.getSuperBreakerMode() || PP.getSerratedStrikesMode() || PP.getTreeFellerMode() || PP.getGreenTerraMode() || PP.getBerserkMode() || PP.getGigaDrillBreakerMode()) {
return;
}
/* Woodcutting & Axes need to be treated differently.
* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
*/
if (skill == SkillType.WOODCUTTING || skill == SkillType.AXES) {
if (tool.inHand(inHand) && !tool.getToolMode(PP)) {
if (LoadProperties.enableAbilityMessages) {
player.sendMessage(tool.getRaiseTool());
}
tool.setToolATS(PP, System.currentTimeMillis());
tool.setToolMode(PP, true);
}
} else if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
{
if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
{
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
return;
}
if(LoadProperties.enableAbilityMessages)
player.sendMessage(tool.getRaiseTool());
tool.setToolATS(PP, System.currentTimeMillis());
tool.setToolMode(PP, true);
}
}
public static void monitorSkill(Player player, PlayerProfile PP, long curTime, SkillType skill)
{
ToolType tool = skill.getTool();
AbilityType ability = skill.getAbility();
if(tool.getToolMode(PP) && curTime - (tool.getToolATS(PP) * 1000) >= 4000)
{
tool.setToolMode(PP, false);
player.sendMessage(tool.getLowerTool());
}
if(ability.getPermissions(player))
{
if(ability.getMode(PP) && (PP.getSkillDATS(ability) * 1000) <= curTime)
{
ability.setMode(PP, false);
ability.setInformed(PP, false);
player.sendMessage(ability.getAbilityOff());
for(Player y : player.getWorld().getPlayers())
{
if(y != player && m.isNear(player.getLocation(), y.getLocation(), 10))
y.sendMessage(ability.getAbilityPlayerOff(player));
}
}
}
}
public static void ProcessLeaderboardUpdate(SkillType skillType, Player player)
{
PlayerProfile PP = Users.getProfile(player);
PlayerStat ps = new PlayerStat();
if(skillType != SkillType.ALL)
ps.statVal = PP.getSkillLevel(skillType);
else
ps.statVal = m.getPowerLevel(player, PP);
ps.name = player.getName();
Leaderboard.updateLeaderboard(ps, skillType);
}
public static void XpCheckSkill(SkillType skillType, Player player)
{
PlayerProfile PP = Users.getProfile(player);
if(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
{
int skillups = 0;
while(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
{
if(skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1)
{
skillups++;
PP.removeXP(skillType, PP.getXpToLevel(skillType));
PP.skillUp(skillType, 1);
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
Bukkit.getPluginManager().callEvent(eventToFire);
} else
{
PP.removeXP(skillType, PP.getXpToLevel(skillType));
}
}
if(!LoadProperties.useMySQL)
{
ProcessLeaderboardUpdate(skillType, player);
ProcessLeaderboardUpdate(SkillType.ALL, player);
}
String capitalized = m.getCapitalized(skillType.toString());
//Contrib stuff
if(LoadProperties.spoutEnabled && player instanceof SpoutPlayer)
{
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
if(sPlayer.isSpoutCraftEnabled())
{
SpoutStuff.levelUpNotification(skillType, sPlayer);
} else
{
player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
}
}
else
player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
}
if(LoadProperties.xpbar && LoadProperties.spoutEnabled)
{
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
if(sPlayer.isSpoutCraftEnabled())
{
SpoutStuff.updateXpBar(sPlayer);
}
}
}
public static void XpCheckAll(Player player)
{
for(SkillType x : SkillType.values())
{
//Don't want to do anything with this one
if(x == SkillType.ALL)
continue;
XpCheckSkill(x, player);
}
}
public static SkillType getSkillType(String skillName)
{
for(SkillType x : SkillType.values())
{
if(x.toString().equals(skillName.toUpperCase()))
return x;
}
return null;
}
public static boolean isSkill(String skillname){
skillname = skillname.toUpperCase();
for(SkillType x : SkillType.values())
{
if(x.toString().equals(skillname))
return true;
}
return false;
}
//We should probably rework this - it's a fairly ugly way to do this, compared to our other command formatting.
public static String getSkillStats(String skillname, Integer level, Integer XP, Integer XPToLevel)
{
ChatColor parColor = ChatColor.DARK_AQUA;
ChatColor xpColor = ChatColor.GRAY;
ChatColor LvlColor = ChatColor.GREEN;
ChatColor skillColor = ChatColor.YELLOW;
return skillColor+skillname+LvlColor+level+parColor+" XP"+"("+xpColor+XP+parColor+"/"+xpColor+XPToLevel+parColor+")";
}
public static boolean hasCombatSkills(Player player)
{
if(mcPermissions.getInstance().axes(player) || mcPermissions.getInstance().archery(player) || mcPermissions.getInstance().swords(player) || mcPermissions.getInstance().taming(player) || mcPermissions.getInstance().unarmed(player))
return true;
else
return false;
}
public static boolean hasGatheringSkills(Player player)
{
if(mcPermissions.getInstance().excavation(player) || mcPermissions.getInstance().fishing(player) || mcPermissions.getInstance().herbalism(player) || mcPermissions.getInstance().mining(player) || mcPermissions.getInstance().woodcutting(player))
return true;
else
return false;
}
public static boolean hasMiscSkills(Player player)
{
if(mcPermissions.getInstance().acrobatics(player) || mcPermissions.getInstance().repair(player))
return true;
else
return false;
}
public static void abilityDurabilityLoss(ItemStack inhand, int durabilityLoss)
{
if(LoadProperties.toolsLoseDurabilityFromAbilities)
{
if(!inhand.containsEnchantment(Enchantment.DURABILITY))
{
inhand.setDurability((short)(inhand.getDurability()+durabilityLoss));
}
}
else if (ability.getPermissions(player) && tool.inHand(inHand) && !tool.getToolMode(PP)) {
if (!ability.getMode(PP) && !cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown())) {
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
return;
}
if (LoadProperties.enableAbilityMessages) {
player.sendMessage(tool.getRaiseTool());
}
tool.setToolATS(PP, System.currentTimeMillis());
tool.setToolMode(PP, true);
}
}
/**
* Monitors various things relating to skill abilities.
*
* @param player The player using the skill
* @param PP The profile of the player
* @param curTime The current system time
* @param skill The skill being monitored
*/
public static void monitorSkill(Player player, PlayerProfile PP, long curTime, SkillType skill) {
final int FOUR_SECONDS = 4000;
ToolType tool = skill.getTool();
AbilityType ability = skill.getAbility();
if (tool.getToolMode(PP) && curTime - (tool.getToolATS(PP) * TIME_CONVERSION_FACTOR) >= FOUR_SECONDS) {
tool.setToolMode(PP, false);
player.sendMessage(tool.getLowerTool());
}
if (ability.getPermissions(player)) {
if (ability.getMode(PP) && (PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR) <= curTime) {
ability.setMode(PP, false);
ability.setInformed(PP, false);
player.sendMessage(ability.getAbilityOff());
for (Player y : player.getWorld().getPlayers()) {
if (y != player && m.isNear(player.getLocation(), y.getLocation(), MAX_DISTANCE_AWAY)) {
y.sendMessage(ability.getAbilityPlayerOff(player));
}
}
}
}
}
/**
* Update the leaderboards.
*
* @param skillType The skill to update the leaderboards for
* @param player The player whose skill to update
*/
public static void ProcessLeaderboardUpdate(SkillType skillType, Player player) {
PlayerProfile PP = Users.getProfile(player);
PlayerStat ps = new PlayerStat();
if (skillType != SkillType.ALL) {
ps.statVal = PP.getSkillLevel(skillType);
}
else {
ps.statVal = m.getPowerLevel(player, PP);
}
ps.name = player.getName();
Leaderboard.updateLeaderboard(ps, skillType);
}
/**
* Check the XP of a skill.
*
* @param skillType The skill to check
* @param player The player whose skill to check
*/
public static void XpCheckSkill(SkillType skillType, Player player) {
PlayerProfile PP = Users.getProfile(player);
if (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
int skillups = 0;
while (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
if (skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1) {
skillups++;
PP.removeXP(skillType, PP.getXpToLevel(skillType));
PP.skillUp(skillType, 1);
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
Bukkit.getPluginManager().callEvent(eventToFire);
}
else {
PP.removeXP(skillType, PP.getXpToLevel(skillType));
}
}
if (!LoadProperties.useMySQL) {
ProcessLeaderboardUpdate(skillType, player);
ProcessLeaderboardUpdate(SkillType.ALL, player);
}
String capitalized = m.getCapitalized(skillType.toString());
/* Spout Stuff */
if (LoadProperties.spoutEnabled && player instanceof SpoutPlayer) {
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
if (sPlayer.isSpoutCraftEnabled()) {
if (LoadProperties.xpbar) {
SpoutStuff.updateXpBar(sPlayer);
}
SpoutStuff.levelUpNotification(skillType, sPlayer);
}
else {
player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
}
}
else {
player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
}
}
}
/**
* Check XP of all skills.
*
* @param player The player to check XP for.
*/
public static void XpCheckAll(Player player) {
for (SkillType x : SkillType.values()) {
//Don't want to do anything with this one
if (x == SkillType.ALL) {
continue;
}
XpCheckSkill(x, player);
}
}
/**
* Get the skill represented by the given string
*
* @param skillName The name of the skill
* @return the SkillType if it exists, null otherwise
*/
public static SkillType getSkillType(String skillName) {
for (SkillType x : SkillType.values()) {
if (x.toString().equals(skillName.toUpperCase()))
return x;
}
return null;
}
/**
* Checks if the given string represents a valid skill
*
* @param skillname The name of the skill to check
* @return true if this is a valid skill, false otherwise
*/
public static boolean isSkill(String skillName) {
if (getSkillType(skillName) != null) {
return true;
}
else {
return false;
}
}
/**
* Get the format string for
* @param skillname
* @param level
* @param XP
* @param XPToLevel
* @return
*/
public static String getSkillStats(String skillname, Integer level, Integer XP, Integer XPToLevel) {
//TODO: Ditch this function in favor of better locale setup.
ChatColor parColor = ChatColor.DARK_AQUA;
ChatColor xpColor = ChatColor.GRAY;
ChatColor LvlColor = ChatColor.GREEN;
ChatColor skillColor = ChatColor.YELLOW;
return skillColor + skillname + LvlColor + level + parColor +" XP" + "(" + xpColor + XP + parColor + "/" + xpColor + XPToLevel + parColor + ")";
}
/**
* Check if the player has any combat skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has combat skills, false otherwise
*/
public static boolean hasCombatSkills(Player player) {
if (mcPermissions.getInstance().axes(player)
|| mcPermissions.getInstance().archery(player)
|| mcPermissions.getInstance().swords(player)
|| mcPermissions.getInstance().taming(player)
|| mcPermissions.getInstance().unarmed(player)) {
return true;
}
else {
return false;
}
}
/**
* Check if the player has any gathering skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has gathering skills, false otherwise
*/
public static boolean hasGatheringSkills(Player player) {
if (mcPermissions.getInstance().excavation(player)
|| mcPermissions.getInstance().fishing(player)
|| mcPermissions.getInstance().herbalism(player)
|| mcPermissions.getInstance().mining(player)
|| mcPermissions.getInstance().woodcutting(player)) {
return true;
}
else {
return false;
}
}
/**
* Check if the player has any misc skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has misc skills, false otherwise
*/
public static boolean hasMiscSkills(Player player) {
if (mcPermissions.getInstance().acrobatics(player) || mcPermissions.getInstance().repair(player)) {
return true;
}
else {
return false;
}
}
/**
* Handle tool durability loss from abilities.
*
* @param inhand The item to damage
* @param durabilityLoss The durability to remove from the item
*/
public static void abilityDurabilityLoss(ItemStack inhand, int durabilityLoss) {
if (LoadProperties.toolsLoseDurabilityFromAbilities) {
if (!inhand.containsEnchantment(Enchantment.DURABILITY)) {
inhand.setDurability((short) (inhand.getDurability() + durabilityLoss));
}
}
}
/**
* Check to see if an ability can be activated.
*
*
* @param player The player activating the ability
* @param type The skill the ability is based on
*/
public static void abilityCheck(Player player, SkillType type)
{
PlayerProfile PP = Users.getProfile(player);
AbilityType ability = type.getAbility();
if(type.getTool().inHand(player.getItemInHand()))
{
if(type.getTool().getToolMode(PP))
type.getTool().setToolMode(PP, false);
//Axes and Woodcutting are odd because they share the same tool so we show them the too tired message when they take action
if(type == SkillType.WOODCUTTING || type == SkillType.AXES)
{
if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
{
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
public static void abilityCheck(Player player, SkillType type) {
PlayerProfile PP = Users.getProfile(player);
AbilityType ability = type.getAbility();
if (type.getTool().inHand(player.getItemInHand())) {
if (type.getTool().getToolMode(PP)) {
type.getTool().setToolMode(PP, false);
}
/* Axes and Woodcutting are odd because they share the same tool.
* We show them the too tired message when they take action.
*/
if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
if (!ability.getMode(PP) && !cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown())) {
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
return;
}
}
int ticks = 2 + (PP.getSkillLevel(type) / 50);
if(!ability.getMode(PP) && cooldownOver(player, PP.getSkillDATS(ability), ability.getCooldown()))
{
player.sendMessage(ability.getAbilityOn());
for(Player y : player.getWorld().getPlayers())
{
if(y != player && m.isNear(player.getLocation(), y.getLocation(), 10))
y.sendMessage(ability.getAbilityPlayer(player));
}
PP.setSkillDATS(ability, System.currentTimeMillis()+(ticks*1000));
ability.setMode(PP, true);
}
}
}
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
boolean activate = true;
if (!ability.getPermissions(player)) {
activate = false;
return activate;
}
switch (ability) {
case BERSERK:
case GIGA_DRILL_BREAKER:
case SUPER_BREAKER:
case LEAF_BLOWER:
if (!m.blockBreakSimulate(block, player, true)) {
activate = false;
break;
}
}
case GREEN_TERRA:
if (!ability.blockCheck(block.getType())) {
activate = false;
break;
}
break;
default:
activate = false;
break;
}
return activate;
int ticks = 2 + (PP.getSkillLevel(type) / 50);
if (!ability.getMode(PP) && cooldownOver(PP.getSkillDATS(ability), ability.getCooldown())) {
player.sendMessage(ability.getAbilityOn());
for (Player y : player.getWorld().getPlayers()) {
if (y != player && m.isNear(player.getLocation(), y.getLocation(), MAX_DISTANCE_AWAY)) {
y.sendMessage(ability.getAbilityPlayer(player));
}
}
PP.setSkillDATS(ability, System.currentTimeMillis()+(ticks * TIME_CONVERSION_FACTOR));
ability.setMode(PP, true);
}
}
}
/**
* Check to see if ability should be triggered.
*
* @param player The player using the ability
* @param block The block modified by the ability
* @param ability The ability to check
* @return true if the ability should activate, false otherwise
*/
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
boolean activate = true;
if (!ability.getPermissions(player)) {
activate = false;
return activate;
}
switch (ability) {
case BERSERK:
case GIGA_DRILL_BREAKER:
case SUPER_BREAKER:
case LEAF_BLOWER:
if (!m.blockBreakSimulate(block, player, true)) {
activate = false;
break;
}
case GREEN_TERRA:
if (!ability.blockCheck(block.getType())) {
activate = false;
break;
}
default:
activate = false;
break;
}
return activate;
}
}

View File

@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
mcPlayerListener.NoPermission=unzureichende mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.

View File

@ -217,10 +217,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
mcPlayerListener.HerbalismSkill=Herbalism:
mcPlayerListener.MiningSkill=Mining:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
mcPlayerListener.NoPermission=Insufficient mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
mcPlayerListener.NotInParty=[[RED]]You are not in a party.

View File

@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
mcPlayerListener.HerbalismSkill=Herboristeria:
mcPlayerListener.MiningSkill=Minar:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
mcPlayerListener.NoPermission=mcPermisos insuficientes
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.

View File

@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.

View File

@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.

View File

@ -221,10 +221,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
mcPlayerListener.HerbalismSkill=Landbouw:
mcPlayerListener.MiningSkill=Mijnbouw:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
mcPlayerListener.NoPermission=Je hebt geen permissie.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.

View File

@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
mcPlayerListener.HerbalismSkill=Zielarstwo:
mcPlayerListener.MiningSkill=Gornictwo:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
mcPlayerListener.NoPermission=Brak mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.

View File

@ -221,10 +221,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
mcPlayerListener.MiningSkill=Mineraçao (Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.

View File

@ -216,10 +216,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**"
mcPlayerListener.GreenThumbFail=[[RED]]**"Çåëåíûé ôåðìåð" íåóäàëñÿ**
mcPlayerListener.HerbalismSkill=Òðàâîâåäåíèå:
mcPlayerListener.MiningSkill=Øàõò¸ðñòâî:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
mcPlayerListener.NoPermission=Íåäîñòàòî÷íûå ïðàâà.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Åñëè ó âàñ íåò äîñòóïà ê óìåíèþ, òî îíî çäåñü íå îòîáðàçèòñÿ.
mcPlayerListener.NotInParty=[[RED]]Âû íå â ãðóïïå!