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https://github.com/mcMMO-Dev/mcMMO.git
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Use the DecimalFormatter from SkillCommand
Why didn't I do this in the first place..
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@ -18,7 +18,7 @@
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#ACROBATICS
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
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Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
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Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
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Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
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Acrobatics.Effect.0=Roll
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Acrobatics.Effect.1=Reduces or Negates fall damage
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Acrobatics.Effect.2=Graceful Roll
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@ -26,15 +26,15 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
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Acrobatics.Effect.4=Dodge
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Acrobatics.Effect.5=Reduce attack damage by half
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Acrobatics.Listener=Acrobatics:
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Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
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Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
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Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.Text=**Rolled**
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Acrobatics.SkillName=ACROBATICS
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Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
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#ARCHERY
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Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
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Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
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Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
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Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
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Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
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Archery.Effect.0=Skill Shot
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Archery.Effect.1=Increases damage done with bows
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@ -57,7 +57,7 @@ Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
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Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
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Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
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Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
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Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
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Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
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Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
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Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
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Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
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@ -102,7 +102,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
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Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
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Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
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Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
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Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
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Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
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Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
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Fishing.Effect.0=Treasure Hunter (Passive)
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Fishing.Effect.1=Fish up misc. objects
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@ -120,10 +120,10 @@ Fishing.SkillName=FISHING
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Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
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#HERBALISM
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
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Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
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Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
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Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
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Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
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@ -166,7 +166,7 @@ Mining.Effect.7=Increases TNT explosion radius
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Mining.Effect.8=Demolitions Expertise
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Mining.Effect.9=Decreases damage from TNT explosions
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Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
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Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Mining.Listener=Mining:
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Mining.SkillName=MINING
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Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
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@ -178,14 +178,14 @@ Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
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#Blast Mining
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Mining.Blast.Boom=[[GRAY]]**BOOM**
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Mining.Blast.Effect.0=+35% ore yield
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Mining.Blast.Effect.1=+40% ore yield
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Mining.Blast.Effect.2=+45% ore yield, no debris
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Mining.Blast.Effect.3=+50% ore yield, no debris
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Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
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Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
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Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
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Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
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Mining.Blast.Effect.0=+35 ore yield
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Mining.Blast.Effect.1=+40 ore yield
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Mining.Blast.Effect.2=+45 ore yield, no debris
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Mining.Blast.Effect.3=+50 ore yield, no debris
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Mining.Blast.Effect.4=+55 ore yield, no debris, double drops
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Mining.Blast.Effect.5=+60 ore yield, no debris, double drops
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Mining.Blast.Effect.6=+65 ore yield, no debris, triple drops
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Mining.Blast.Effect.7=+70 ore yield, no debris, triple drops
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Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
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Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
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Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
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@ -224,14 +224,14 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
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Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
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Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
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Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
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Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
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Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
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Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
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Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
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#Arcane Forging
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Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
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Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
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Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
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Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
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Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
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@ -241,20 +241,20 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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#SWORDS
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Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
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Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
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Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
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Swords.Effect.0=Counter Attack
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Swords.Effect.1=Reflect 50% of damage taken
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Swords.Effect.1=Reflect 50 of damage taken
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Swords.Effect.2=Serrated Strikes (ABILITY)
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Swords.Effect.3=25% DMG AoE, Bleed+ AoE
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Swords.Effect.3=25 DMG AoE, Bleed+ AoE
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Swords.Effect.4=Serrated Strikes Bleed+
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Swords.Effect.5=5 Tick Bleed
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Swords.Effect.6=Bleed
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@ -279,13 +279,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
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Taming.Ability.Bonus.6=Sharpened Claws
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Taming.Ability.Bonus.7=+2 Damage
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Taming.Ability.Bonus.8=Fast Food Service
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Taming.Ability.Bonus.9={0}% Chance for heal on attack
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Taming.Ability.Bonus.9={0} Chance for heal on attack
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Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
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Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
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Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
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Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
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Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
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Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
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Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
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Taming.Effect.0=Beast Lore
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Taming.Effect.1=Bone-whacking inspects wolves & ocelots
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Taming.Effect.10=Shock Proof
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@ -316,12 +316,12 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
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Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
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Unarmed.Ability.Bonus.0=Iron Arm Style
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Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
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Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
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Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
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Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
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Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
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Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
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Unarmed.Effect.0=Berserk (ABILITY)
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Unarmed.Effect.1=+50% DMG, Breaks weak materials
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Unarmed.Effect.1=+50 DMG, Breaks weak materials
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Unarmed.Effect.2=Disarm (Players)
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Unarmed.Effect.3=Drops the foes item held in hand
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Unarmed.Effect.4=Iron Arm Style
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@ -340,7 +340,7 @@ Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
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#WOODCUTTING
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Woodcutting.Ability.0=Leaf Blower
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Woodcutting.Ability.1=Blow away leaves
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Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
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Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
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Woodcutting.Effect.0=Tree Feller (ABILITY)
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@ -533,9 +533,9 @@ Stats.Own.Stats=[[GREEN]][mcMMO] Stats
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Perks.xp.name=Experience
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Perks.xp.desc=Receive {0}x XP.
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Perks.lucky.name=Luck
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Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
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Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
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Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
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Perks.lucky.desc=Gives {0} skills and abilities a 33.3 better chance to activate.
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Perks.lucky.desc.login=Gives certain skills and abilities a 33.3 better chance to activate.
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Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
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Perks.cooldowns.name=Fast Recovery
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Perks.cooldowns.desc=Cuts cooldown duration by {0}.
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Perks.activationtime.name=Endurance
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