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Use the DecimalFormatter from SkillCommand
Why didn't I do this in the first place..
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -41,7 +39,6 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float disarmChanceF;
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float deflectChanceF;
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//Berserk
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@ -66,16 +63,16 @@ public class UnarmedCommand extends SkillCommand {
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//Disarm
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if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = df.format(disarmChanceF);
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if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
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disarmChance = percent.format(disarmChanceF / 100D);
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if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = percent.format(1D);
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else disarmChanceLucky = percent.format((disarmChanceF + disarmChanceF * 0.3333D) / 100D);
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//Deflect
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if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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deflectChance = df.format(deflectChanceF);
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if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
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else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
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deflectChance = percent.format(deflectChanceF / 100D);
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if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = percent.format(1D);
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else deflectChanceLucky = percent.format((deflectChanceF + deflectChanceF * 0.3333D) / 100D);
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//Iron Arm
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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