Use the DecimalFormatter from SkillCommand

Why didn't I do this in the first place..
This commit is contained in:
TfT_02
2013-01-11 19:07:00 +01:00
parent 08592cbacf
commit db95085b26
31 changed files with 757 additions and 790 deletions

View File

@@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand;
@@ -48,7 +46,6 @@ public class HerbalismCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float greenThumbChanceF;
float doubleDropChanceF;
@@ -78,15 +75,15 @@ public class HerbalismCommand extends SkillCommand {
if (skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
greenThumbChance = df.format(greenThumbChanceF);
if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D);
greenThumbChance = percent.format(greenThumbChanceF / 100D);
if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = percent.format(1D);
else greenThumbChanceLucky = percent.format((greenThumbChanceF + greenThumbChanceF * 0.3333D) / 100D);
//DOUBLE DROPS
if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
doubleDropChance = df.format(doubleDropChanceF);
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
doubleDropChance = percent.format(doubleDropChanceF / 100D);
if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = percent.format(1D);
else doubleDropChanceLucky = percent.format((doubleDropChanceF + doubleDropChanceF * 0.3333D) / 100D);
}
@Override