Use the DecimalFormatter from SkillCommand

Why didn't I do this in the first place..
This commit is contained in:
TfT_02
2013-01-11 19:07:00 +01:00
parent 08592cbacf
commit db95085b26
31 changed files with 757 additions and 790 deletions

View File

@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand;
@ -38,7 +36,6 @@ public class AcrobaticsCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float dodgeChanceF;
float rollChanceF;
float gracefulRollChanceF;
@ -46,23 +43,23 @@ public class AcrobaticsCommand extends SkillCommand {
// DODGE
if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
dodgeChance = df.format(dodgeChanceF);
if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D);
dodgeChance = percent.format(dodgeChanceF / 100D);
if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D);
// ROLL
if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
rollChance = df.format(rollChanceF);
if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D);
rollChance = percent.format(rollChanceF / 100D);
if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D);
else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D);
// GRACEFULROLL
if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
gracefulRollChance = df.format(gracefulRollChanceF);
if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D);
gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D);
}
@Override