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Added checking to make sure that the next character after a ^ is color code.
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@ -225,7 +225,7 @@ public class vminecraftChat {
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color = Colors.White;
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break;
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default:
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color = Colors.White;
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color = null;
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break;
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}
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return color;
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@ -381,14 +381,24 @@ public class vminecraftChat {
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//Loop through looking for a color code
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for(int x = 0; x< msg.length(); x++)
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{
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//If the char is a ^
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if(msg.charAt(x)=='^' && x != msg.length() - 1)
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{
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//Set the most recent color to the new color
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recentColor = vminecraftChat.colorChange(msg.charAt(x+1));
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temp += recentColor;
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x++;
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}
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else{
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//If the following character is a color code
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if(vminecraftChat.colorChange(msg.charAt(x+1)) != null)
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{
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//Set the most recent color to the new color
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recentColor = vminecraftChat.colorChange(msg.charAt(x+1));
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//Add the color
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temp += recentColor;
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//Skip these chars
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x++;
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//Otherwise ignore it.
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} else {
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temp += msg.charAt(x);
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}
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//Insert the character
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} else {
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temp += msg.charAt(x);
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}
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}
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@ -61,13 +61,12 @@ public class vminecraftCommands{
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if(vminecraftSettings.getInstance().cmdHeal())
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{
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//If a target wasn't specified, heal the user.
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if (args == null){
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if (player.getHealth() < 20){
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vminecraftChat.gmsg("Your health is restored");
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}
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if (args.length < 1){
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player.setHealth(20);
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player.sendMessage("Your health is restored");
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//If a target was specified, try to find them and then heal them
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//Otherwise report the error
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} else if (args != null){
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} else if (args.length > 0){
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Player playerTarget = etc.getServer().matchPlayer(args[0]);
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if (playerTarget != null){
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