A few more minor things.

This commit is contained in:
Glitchfinder 2012-11-13 14:31:02 -08:00
parent a61423aa99
commit d2493e89ca

View File

@ -77,24 +77,24 @@ public class Salvage {
public static int getSalvagedItemID(final ItemStack inHand) { public static int getSalvagedItemID(final ItemStack inHand) {
int salvagedItem = 0; int salvagedItem = 0;
if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) { salvagedItem = 264; } if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) { salvagedItem = 266; } else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)){ salvagedItem = 265; } else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
else if (ItemChecks.isStoneTool(inHand)){ salvagedItem = 4; } else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
else if (ItemChecks.isWoodTool(inHand)){ salvagedItem = 5; } else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
else if ( ItemChecks.isLeatherArmor(inHand)){ salvagedItem = 334; } else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
return salvagedItem; return salvagedItem;
} }
public static int getSalvagedAmount(final ItemStack inHand) { public static int getSalvagedAmount(final ItemStack inHand) {
int salvagedAmount = 0; int salvagedAmount = 0;
if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) { salvagedAmount = 3; } if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
else if (ItemChecks.isShovel(inHand)) { salvagedAmount = 1; } else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) { salvagedAmount = 2; } else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
else if (ItemChecks.isHelmet(inHand)) { salvagedAmount = 5; } else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
else if (ItemChecks.isChestplate(inHand)) { salvagedAmount = 8; } else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
else if (ItemChecks.isPants(inHand)) { salvagedAmount = 7; } else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
else if (ItemChecks.isBoots(inHand)) { salvagedAmount = 4; } else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
return salvagedAmount; return salvagedAmount;
} }
/** /**