Health and damage are now doubles, not ints.

This commit is contained in:
GJ
2013-07-11 12:43:36 -04:00
parent 4dc9c97978
commit d07b67b5bf
17 changed files with 65 additions and 65 deletions

View File

@ -46,7 +46,7 @@ import com.gmail.nossr50.util.player.UserManager;
public final class CombatUtils {
private CombatUtils() {}
private static void processSwordCombat(LivingEntity target, Player player, int damage) {
private static void processSwordCombat(LivingEntity target, Player player, double damage) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
@ -317,7 +317,7 @@ public final class CombatUtils {
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
*/
public static void dealDamage(LivingEntity target, int dmg) {
public static void dealDamage(LivingEntity target, double dmg) {
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
}
@ -328,7 +328,7 @@ public final class CombatUtils {
* @param dmg Amount of damage to attempt to do
* @param cause DamageCause to pass to damage event
*/
private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
private static void dealDamage(LivingEntity target, double dmg, DamageCause cause) {
if (Config.getInstance().getEventCallbackEnabled()) {
EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
@ -351,7 +351,7 @@ public final class CombatUtils {
* @param dmg Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
private static void dealDamage(LivingEntity target, double dmg, Player attacker) {
if (Config.getInstance().getEventCallbackEnabled()) {
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
@ -375,9 +375,9 @@ public final class CombatUtils {
* @param damage The initial damage amount
* @param type The type of skill being used
*/
public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, SkillType type) {
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
int damageAmount = Math.max(damage, 1);
double damageAmount = Math.max(damage, 1);
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
if (numberOfTargets <= 0) {
@ -565,7 +565,7 @@ public final class CombatUtils {
* @param eventDamage The damage from the event the entity is involved in
* @return true if the entity is invincible, false otherwise
*/
public static boolean isInvincible(LivingEntity entity, int eventDamage) {
public static boolean isInvincible(LivingEntity entity, double eventDamage) {
/*
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
* So yeah, this is for that.