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Health and damage are now doubles, not ints.
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@ -95,8 +95,8 @@ public class UnarmedManager extends SkillManager {
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return false;
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}
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public int berserkDamage(int damage) {
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return (int) (damage * Unarmed.berserkDamageModifier);
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public double berserkDamage(double damage) {
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return damage * Unarmed.berserkDamageModifier;
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}
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/**
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@ -105,7 +105,7 @@ public class UnarmedManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage
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*/
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public int ironArmCheck(int damage) {
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public double ironArmCheck(double damage) {
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int unarmedBonus = Math.min(3 + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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return damage + unarmedBonus;
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