Health and damage are now doubles, not ints.

This commit is contained in:
GJ
2013-07-11 12:43:36 -04:00
parent 4dc9c97978
commit d07b67b5bf
17 changed files with 65 additions and 65 deletions

View File

@ -95,8 +95,8 @@ public class UnarmedManager extends SkillManager {
return false;
}
public int berserkDamage(int damage) {
return (int) (damage * Unarmed.berserkDamageModifier);
public double berserkDamage(double damage) {
return damage * Unarmed.berserkDamageModifier;
}
/**
@ -105,7 +105,7 @@ public class UnarmedManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
* @return the modified event damage
*/
public int ironArmCheck(int damage) {
public double ironArmCheck(double damage) {
int unarmedBonus = Math.min(3 + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
return damage + unarmedBonus;