Health and damage are now doubles, not ints.

This commit is contained in:
GJ
2013-07-11 12:43:36 -04:00
parent 4dc9c97978
commit d07b67b5bf
17 changed files with 65 additions and 65 deletions

View File

@ -66,7 +66,7 @@ public class SwordsManager extends SkillManager {
}
}
public void counterAttackChecks(LivingEntity attacker, int damage) {
public void counterAttackChecks(LivingEntity attacker, double damage) {
if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Swords.counterAttackMaxChance, Swords.counterAttackMaxBonusLevel)) {
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier);
@ -78,7 +78,7 @@ public class SwordsManager extends SkillManager {
}
}
public void serratedStrikes(LivingEntity target, int damage) {
public void serratedStrikes(LivingEntity target, double damage) {
CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Swords.serratedStrikesModifier, skill);
BleedTimerTask.add(target, Swords.serratedStrikesBleedTicks);
}