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Health and damage are now doubles, not ints.
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@ -7,7 +7,7 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
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* Called when mcMMO applies damage from an entity due to special abilities.
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*/
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public class FakeEntityDamageByEntityEvent extends EntityDamageByEntityEvent {
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public FakeEntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, int damage) {
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public FakeEntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, double damage) {
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super(damager, damagee, cause, damage);
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}
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}
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@ -7,7 +7,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
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* Called when mcMMO applies damage due to special abilities.
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*/
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public class FakeEntityDamageEvent extends EntityDamageEvent {
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public FakeEntityDamageEvent(Entity damagee, DamageCause cause, int damage) {
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public FakeEntityDamageEvent(Entity damagee, DamageCause cause, double damage) {
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super(damagee, cause, damage);
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}
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}
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