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Another WIP for 1.1.14
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File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ public class LoadProperties
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donateMessage, chimaeraWingEnable, xpGainsMobSpawners, myspawnEnable, mccEnable, mcmmoEnable, partyEnable, inviteEnable, acceptEnable,
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whoisEnable, statsEnable, addxpEnable, ptpEnable, mmoeditEnable, clearmyspawnEnable, mcgodEnable, mcabilityEnable, mctopEnable,
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mcrefreshEnable, enableMotd, enableMySpawn, enableRegen, enableCobbleToMossy, useMySQL, cocoabeans, archeryFireRateLimit, mushrooms,
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toolsLoseDurabilityFromAbilities, pvpxp, miningrequirespickaxe, woodcuttingrequiresaxe, eggs, apples, cake, music, diamond, glowstone,
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toolsLoseDurabilityFromAbilities, pvpxp, miningrequirespickaxe, excavationRequiresShovel, woodcuttingrequiresaxe, eggs, apples, cake, music, diamond, glowstone,
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slowsand, sulphur, netherrack, bones, coal, clay, anvilmessages;
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public static String xplock, MySQLtablePrefix, MySQLuserName, MySQLserverName, MySQLdbName, MySQLdbPass, mctop, addxp,
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@ -322,6 +322,7 @@ public class LoadProperties
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write("Skills.Herbalism.Green_Thumb.Cobble_To_Mossy", true);
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write("Skills.Archery.Fire_Rate_Limiter.Enabled", true);
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write("Skills.Archery.Fire_Rate_Limiter.Interval", 1000);
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write("Skills.Excavation.Requires_Shovel", true);
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write("Skills.Mining.Requires_Pickaxe", true);
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write("Skills.Woodcutting.Requires_Axe", true);
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@ -478,6 +479,7 @@ public class LoadProperties
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pvpxp = readBoolean("XP.PVP.Rewards", true);
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pvpxprewardmodifier = readDouble("Experience.Gains.Multiplier.PVP", 1.0);
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miningrequirespickaxe = readBoolean("Skills.Mining.Requires_Pickaxe", true);
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excavationRequiresShovel = readBoolean("Skills.Excavation.Requires_Shovel", true);
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woodcuttingrequiresaxe = readBoolean("Skills.Woodcutting.Requires_Axe", true);
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repairdiamondlevel = readInteger("Skills.Repair.Diamond.Level_Required", 50);
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@ -901,6 +901,34 @@ public class PlayerProfile
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skills.put(skillType, 0);
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}
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/**
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* Adds XP to the player, this ignores skill modifiers
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* @param skillType The skill to add XP to
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* @param newvalue The amount of XP to add
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*/
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public void addXPOverride(SkillType skillType, int newvalue)
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{
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if(skillType == SkillType.ALL)
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{
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for(SkillType x : SkillType.values())
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{
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if(x == SkillType.ALL)
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continue;
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skillsXp.put(x, skillsXp.get(x)+newvalue);
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}
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} else {
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int xp = newvalue;
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xp=xp*LoadProperties.xpGainMultiplier;
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skillsXp.put(skillType, skillsXp.get(skillType)+xp);
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lastgained = skillType;
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}
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}
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/**
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* Adds XP to the player, this is affected by skill modifiers
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* @param skillType The skill to add XP to
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* @param newvalue The amount of XP to add
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*/
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public void addXP(SkillType skillType, int newvalue)
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{
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if(skillType == SkillType.ALL)
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@ -24,8 +24,6 @@ public class m
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* This is probably the most embarrassing part of my code for mcMMO
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* I really should find an organized place for these things!
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*/
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//The lazy way to default to 0
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public static String getCapitalized(String target)
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{
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@ -252,32 +250,19 @@ public class m
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public static boolean isSwords(ItemStack is)
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{
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if(is.getTypeId() == 268 || is.getTypeId() == 267 || is.getTypeId() == 272 || is.getTypeId() == 283 || is.getTypeId() == 276)
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{
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return true;
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} else
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{
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return false;
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}
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return is.getTypeId() == 268 || is.getTypeId() == 267 || is.getTypeId() == 272 || is.getTypeId() == 283 || is.getTypeId() == 276;
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}
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public static boolean isHoe(ItemStack is)
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{
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int id = is.getTypeId();
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if(id == 290 || id == 291 || id == 292 || id == 293 || id == 294)
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{
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return true;
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} else
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{
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return false;
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}
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return id == 290 || id == 291 || id == 292 || id == 293 || id == 294;
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}
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public static boolean isShovel(ItemStack is){
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if(is.getTypeId() == 269 || is.getTypeId() == 273 || is.getTypeId() == 277 || is.getTypeId() == 284 || is.getTypeId() == 256){
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return true;
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} else {
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return false;
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}
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return is.getTypeId() == 269 || is.getTypeId() == 273 || is.getTypeId() == 277 || is.getTypeId() == 284 || is.getTypeId() == 256;
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}
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public static boolean isAxes(ItemStack is){
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if(is.getTypeId() == 271 || is.getTypeId() == 258 || is.getTypeId() == 286 || is.getTypeId() == 279 || is.getTypeId() == 275){
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return true;
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@ -137,7 +137,7 @@ public class mcMMO extends JavaPlugin
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//Entity Stuff
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pm.registerEvent(Event.Type.ENTITY_TARGET, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, entityListener, Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, entityListener, Priority.High, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, entityListener, Priority.Monitor, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, entityListener, Priority.Normal, this);
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//Spout Stuff
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@ -59,6 +59,9 @@ public class Excavation
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}
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public static void excavationProcCheck(byte data, Material type, Location loc, Player player)
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{
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if(LoadProperties.excavationRequiresShovel && !m.isShovel(player.getItemInHand()))
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return;
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PlayerProfile PP = Users.getProfile(player);
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ArrayList<ItemStack> is = new ArrayList<ItemStack>();
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