Fixed bug with checking if an entity is wearing armor.

This commit is contained in:
GJ 2013-01-22 00:59:20 -05:00
parent 176ffcc3d1
commit cedfb1a538
2 changed files with 5 additions and 5 deletions

View File

@ -10,6 +10,7 @@ Key:
Version 1.4.00-dev
+ Added new cancellable McMMOPlayerDisarmEvent for Citizens compatibility - fires whenever a player is disarmed.
= Fixed bug where Impact was applied incorrectly due to an inverted method call
= Fixed bug where Impact improperly determined the defender's armor
= Fixed ArrayIndexOutOfBoundsException resulting from being unranked in a skill when using FlatFile
! Changed how Tree Feller is handled, it should now put less stress on the CPU

View File

@ -11,7 +11,6 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Tameable;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.inventory.EntityEquipment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.PluginManager;
@ -57,10 +56,10 @@ public class Misc {
* @return true if the player has armor, false otherwise
*/
public static boolean hasArmor(LivingEntity entity) {
EntityEquipment equipment = entity.getEquipment();
if (equipment.getBoots() != null || equipment.getChestplate() != null || equipment.getHelmet() != null || equipment.getLeggings() != null) {
return true;
for (ItemStack armor : entity.getEquipment().getArmorContents()) {
if (armor.getType() != Material.AIR) {
return true;
}
}
return false;