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Min value for IronArm configurable
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@ -1030,6 +1030,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public double getIronGripChanceMax() { return config.getDouble("Skills.Unarmed.IronGrip_ChanceMax", 100.0D); }
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public double getIronGripChanceMax() { return config.getDouble("Skills.Unarmed.IronGrip_ChanceMax", 100.0D); }
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public int getIronGripMaxBonusLevel() { return config.getInt("Skills.Unarmed.IronGrip_MaxBonusLevel", 1000); }
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public int getIronGripMaxBonusLevel() { return config.getInt("Skills.Unarmed.IronGrip_MaxBonusLevel", 1000); }
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public int getIronArmMinBonus() { return config.getInt("Skills.Unarmed.IronArm_BonusMin", 3); }
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public int getIronArmMaxBonus() { return config.getInt("Skills.Unarmed.IronArm_BonusMax", 8); }
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public int getIronArmMaxBonus() { return config.getInt("Skills.Unarmed.IronArm_BonusMax", 8); }
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public int getIronArmIncreaseLevel() { return config.getInt("Skills.Unarmed.IronArm_IncreaseLevel", 50); }
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public int getIronArmIncreaseLevel() { return config.getInt("Skills.Unarmed.IronArm_IncreaseLevel", 50); }
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@ -10,6 +10,7 @@ import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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public class Unarmed {
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public class Unarmed {
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public static int ironArmMinBonusDamage = AdvancedConfig.getInstance().getIronArmMinBonus();
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public static int ironArmMaxBonusDamage = AdvancedConfig.getInstance().getIronArmMaxBonus();
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public static int ironArmMaxBonusDamage = AdvancedConfig.getInstance().getIronArmMaxBonus();
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public static int ironArmIncreaseLevel = AdvancedConfig.getInstance().getIronArmIncreaseLevel();
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public static int ironArmIncreaseLevel = AdvancedConfig.getInstance().getIronArmIncreaseLevel();
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@ -106,7 +106,7 @@ public class UnarmedManager extends SkillManager {
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* @return the modified event damage
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* @return the modified event damage
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*/
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*/
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public double ironArmCheck(double damage) {
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public double ironArmCheck(double damage) {
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int unarmedBonus = Math.min(3 + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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int unarmedBonus = Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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return damage + unarmedBonus;
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return damage + unarmedBonus;
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}
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}
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@ -390,8 +390,10 @@ Skills:
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IronGrip_ChanceMax: 100.0
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IronGrip_ChanceMax: 100.0
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IronGrip_MaxBonusLevel: 1000
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IronGrip_MaxBonusLevel: 1000
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# IronArm_BonusMin: Minimum bonus damage for unarmed
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# IronArm_BonusMax: Maximum bonus damage for unarmed
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# IronArm_BonusMax: Maximum bonus damage for unarmed
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# IronArm_IncreaseLevel: Bonus damage increases every increase level
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# IronArm_IncreaseLevel: Bonus damage increases every increase level
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IronArm_BonusMin: 3
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IronArm_BonusMax: 8
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IronArm_BonusMax: 8
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IronArm_IncreaseLevel: 50
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IronArm_IncreaseLevel: 50
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#
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#
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