mcMMO/src/main/java/com/gmail/nossr50/skills/unarmed/Unarmed.java
2013-08-18 02:38:57 -04:00

94 lines
3.5 KiB
Java

package com.gmail.nossr50.skills.unarmed;
import java.util.Iterator;
import org.bukkit.entity.Item;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
public class Unarmed {
public static int ironArmMinBonusDamage = AdvancedConfig.getInstance().getIronArmMinBonus();
public static int ironArmMaxBonusDamage = AdvancedConfig.getInstance().getIronArmMaxBonus();
public static int ironArmIncreaseLevel = AdvancedConfig.getInstance().getIronArmIncreaseLevel();
public static int disarmMaxBonusLevel = AdvancedConfig.getInstance().getDisarmMaxBonusLevel();
public static double disarmMaxChance = AdvancedConfig.getInstance().getDisarmChanceMax();
public static int deflectMaxBonusLevel = AdvancedConfig.getInstance().getDeflectMaxBonusLevel();
public static double deflectMaxChance = AdvancedConfig.getInstance().getDeflectChanceMax();
public static int ironGripMaxBonusLevel = AdvancedConfig.getInstance().getIronGripMaxBonusLevel();
public static double ironGripMaxChance = AdvancedConfig.getInstance().getIronGripChanceMax();
public static boolean blockCrackerSmoothBrick = Config.getInstance().getUnarmedBlockCrackerSmoothbrickToCracked();
public static double berserkDamageModifier = 1.5;
public static boolean handleItemPickup(PlayerInventory inventory, Item drop) {
ItemStack dropStack = drop.getItemStack();
int firstEmpty = inventory.firstEmpty();
int dropAmount = dropStack.getAmount();
if (inventory.containsAtLeast(dropStack, 1)) {
int nextSlot = 0;
for (Iterator<ItemStack> iterator = inventory.iterator(); iterator.hasNext();) {
ItemStack itemstack = iterator.next();
if (dropStack.isSimilar(itemstack)) {
int itemAmount = itemstack.getAmount();
int itemMax = itemstack.getMaxStackSize();
ItemStack addStack = itemstack.clone();
if (dropAmount + itemAmount <= itemMax) {
drop.remove();
addStack.setAmount(dropAmount + itemAmount);
inventory.setItem(nextSlot, addStack);
return true;
}
addStack.setAmount(itemMax);
dropAmount = dropAmount + itemAmount - itemMax;
inventory.setItem(nextSlot, addStack);
}
if (dropAmount == 0) {
drop.remove();
return true;
}
nextSlot++;
}
}
if (firstEmpty == inventory.getHeldItemSlot()) {
int nextSlot = firstEmpty + 1;
for (Iterator<ItemStack> iterator = inventory.iterator(nextSlot); iterator.hasNext();) {
ItemStack itemstack = iterator.next();
if (itemstack == null) {
drop.remove();
dropStack.setAmount(dropAmount);
inventory.setItem(nextSlot, dropStack);
return true;
}
nextSlot++;
}
} else if (firstEmpty != -1) {
drop.remove();
dropStack.setAmount(dropAmount);
inventory.setItem(firstEmpty, dropStack);
return true;
}
drop.remove();
return true;
}
}