Merge pull request #46 from gmcferrin/patch-1

Minor bugfixing, add repair for bows & leather armor
This commit is contained in:
The Yeti 2012-01-26 09:50:07 -08:00
commit ce3fe8fd21
3 changed files with 109 additions and 34 deletions

View File

@ -32,7 +32,7 @@ public class LoadProperties
public static String xplock, MySQLtablePrefix, MySQLuserName, MySQLserverName, MySQLdbName, MySQLdbPass, mctop, addxp,
xprate, mcability, mcmmo, mcc, mcrefresh, mcgod, stats, mmoedit, ptp, party, myspawn, whois, invite, accept, clearmyspawn, nWood,
nStone, nIron, nGold, nDiamond, locale;
nStone, nIron, nGold, nDiamond, locale, nString, nLeather;
public static int mfishing, mwatch, xpbar_x, xpbar_y, xpicon_x, xpicon_y, mstring, mbucket, mweb,
chimaeraId, msandstone, mcocoa, water_thunder, cure_self, cure_other, mslimeballs, mbones, msulphur, mslowsand,
@ -40,7 +40,7 @@ public class LoadProperties
msugar, mpumpkin, mwheat, mgold, mdiamond, miron, mredstone, mlapis, mobsidian, mnetherrack, mglowstone, mcoal, mstone, MySQLport,
xpGainMultiplier, superBreakerCooldown, greenTerraCooldown, gigaDrillBreakerCooldown, treeFellerCooldown,
berserkCooldown, serratedStrikeCooldown, skullSplitterCooldown, abilityDurabilityLoss,
feathersConsumedByChimaeraWing, bonesConsumedByCOTW, repairdiamondlevel, rWood, rStone, rIron, rGold, rDiamond;
feathersConsumedByChimaeraWing, bonesConsumedByCOTW, repairdiamondlevel, rWood, rStone, rIron, rGold, rDiamond, rString, rLeather;
public static double xpbackground_r, xpbackground_g, xpbackground_b, xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g, fishing_b, acrobatics_r, acrobatics_g, acrobatics_b, archery_r, archery_g, archery_b, axes_r, axes_g, axes_b,
excavation_r, excavation_g, excavation_b, herbalism_r, herbalism_g, herbalism_b, mining_r, mining_g, mining_b,
@ -342,6 +342,10 @@ public class LoadProperties
write("Skills.Repair.Diamond.Level_Required", 50);
write("Skills.Repair.Iron.ID", 265);
write("Skills.Repair.Iron.Name", "Iron Bars");
write("Skills.Repair.String.ID", 287);
write("Skills.Repair.String.Name", "String");
write("Skills.Repair.Leather.ID", 334);
write("Skills.Repair.String.Name", "Leather")
write("Skills.Herbalism.Green_Thumb.Cobble_To_Mossy", true);
write("Skills.Excavation.Requires_Shovel", true);
write("Skills.Mining.Requires_Pickaxe", true);
@ -540,7 +544,11 @@ public class LoadProperties
rDiamond = readInteger("Skills.Repair.Diamond.ID", 264);
nDiamond = readString("Skills.Repair.Diamond.Name", "Diamond");
rIron = readInteger("Skills.Repair.Iron.ID", 265);
nIron = readString("Skills.Repair.Iron.Name", "Iron Bars");
nIron = readString("Skills.Repair.Iron.Name", "Iron Bars");
rString = readInteger("Skills.Repair.String.ID", 287);
nString = readString("Skills.Repair.String.Name", "String");
rLeather = readInteger("Skills.Repair.Leather.ID", 334);
nLeather = readString("Skills.Repair.String.Name", "Leather");
cocoabeans = readBoolean("Excavation.Drops.Cocoa_Beans", true);
mushrooms = readBoolean("Excavation.Drops.Mushrooms", true);

View File

@ -178,10 +178,10 @@ public class m
{
int id = item.getTypeId();
if(tier == 1){
if((id == 276 || id == 277 || id == 278 || id == 279 || id == 293)){
return 33;
if((id == 283 || id == 284 || id == 285 || id == 286 || id == 294)){
return 33; //GOLD
} else {
return 60;
return 60; //WOOD
}
} else if (tier == 2){
return 132;
@ -268,7 +268,8 @@ public class m
public static boolean isSwords(ItemStack is)
{
return is.getTypeId() == 268 || is.getTypeId() == 267 || is.getTypeId() == 272 || is.getTypeId() == 283 || is.getTypeId() == 276;
int id = is.getTypeId();
return id == 268 || id == 267 || id == 272 || id == 283 || id == 276;
}
public static boolean isHoe(ItemStack is)
@ -277,35 +278,28 @@ public class m
return id == 290 || id == 291 || id == 292 || id == 293 || id == 294;
}
public static boolean isShovel(ItemStack is){
return is.getTypeId() == 269 || is.getTypeId() == 273 || is.getTypeId() == 277 || is.getTypeId() == 284 || is.getTypeId() == 256;
public static boolean isShovel(ItemStack is)
{
int id = is.getTypeId();
return id == 269 || id == 273 || id == 277 || id == 284 || id == 256;
}
public static boolean isAxes(ItemStack is){
if(is.getTypeId() == 271 || is.getTypeId() == 258 || is.getTypeId() == 286 || is.getTypeId() == 279 || is.getTypeId() == 275){
return true;
} else {
return false;
}
public static boolean isAxes(ItemStack is)
{
int id = is.getTypeId();
return id == 271 || id == 258 || id == 286 || id == 279 || id == 275;
}
public static boolean isMiningPick(ItemStack is)
{
if(is.getTypeId() == 270 || is.getTypeId() == 274 || is.getTypeId() == 285 || is.getTypeId() == 257 || is.getTypeId() == 278)
{
return true;
} else {
return false;
}
}
public boolean isGold(ItemStack is)
{
int i = is.getTypeId();
if(i == 283 || i == 284 || i == 285 || i == 286 || i == 294 || i == 314 || i == 315 || i == 316 || i == 317){
return true;
} else {
return false;
}
int id = is.getTypeId();
return id == 270 || id == 274 || id == 285 || id == 257 || id == 278;
}
// public boolean isGold(ItemStack is)
// {
// int id = is.getTypeId();
// return id == 283 || id == 284 || id == 285 || id == 286 || id == 294 || id == 314 || id == 315 || id == 316 || id == 317;
// }
public static void convertToMySQL()
{
if(!LoadProperties.useMySQL)

View File

@ -47,7 +47,10 @@ public class Repair {
private static String nDiamond = LoadProperties.nDiamond;
private static int rIron = LoadProperties.rIron;
private static String nIron = LoadProperties.nIron;
private static int rString = LoadProperties.rString;
private static String nString = LoadProperties.nString;
private static int rLeather = LoadProperties.rLeather;
private static String nLeather = LoadProperties.nLeather;
public static void repairCheck(Player player, ItemStack is, Block block){
PlayerProfile PP = Users.getProfile(player);
@ -120,6 +123,21 @@ public class Repair {
SpoutStuff.playRepairNoise(player);
}
//LEATHER ARMOR
else if (isLeatherArmor(is) && hasItem(player, rLeather)){
removeItem(player, rLeather);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 1); //Boost XP
PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
//UNABLE TO REPAIR
else {
needMoreVespeneGas(is, player);
@ -231,7 +249,26 @@ public class Repair {
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
}
//BOW
else if(isBow(is) && hasItem(player, rString)){
removeItem(player, rString);
repairItem(player, enchants, enchantsLevel);
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
//STRING NERF
dif = (short) (dif / 2);
PP.addXP(SkillType.REPAIR, dif*10, player);
//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
//UNABLE TO REPAIR
else {
@ -362,7 +399,11 @@ public class Repair {
public static boolean isArmor(ItemStack is){
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; //GOLD
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317 || //GOLD
is.getTypeId() == 298 || is.getTypeId() == 299 || is.getTypeId() == 300 || is.getTypeId() == 301; //LEATHER
}
public static boolean isLeatherArmor(ItemStack is){
return is.getTypeId() == 298 || is.getTypeId() == 299 || is.getTypeId() == 300 || is.getTypeId() == 301;
}
public static boolean isGoldArmor(ItemStack is){
return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
@ -379,7 +420,8 @@ public class Repair {
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291 || //STONE
is.getTypeId() == 261; //BOW
}
public static boolean isStoneTools(ItemStack is){
return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
@ -396,6 +438,9 @@ public class Repair {
public static boolean isDiamondTools(ItemStack is){
return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
}
public static boolean isBow(ItemStack is){
return is.getTypeId() == 261;
}
public static void removeItem(Player player, int typeid)
{
ItemStack[] inventory = player.getInventory().getContents();
@ -450,6 +495,11 @@ public class Repair {
ramt = Material.SHEARS.getMaxDurability() / 2;
break;
//BOW
case 261:
ramt = Material.BOW.getMaxDurability() / 3;
break;
/* WOOD TOOLS */
//WOOD SWORD
@ -624,6 +674,25 @@ public class Repair {
case 317:
ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
break;
/* LEATHER ARMOR */
//LEATHER HELMET
case 298:
ramt = Material.LEATHER_HELMET.getMaxDurability() / 5;
break;
//LEATHER CHESTPLATE
case 299:
ramt = Material.LEATHER_CHESTPLATE.getMaxDurability() / 8;
break;
//LEATHER LEGGINGS
case 300:
ramt = Material.LEATHER_LEGGINGS.getMaxDurability() / 7;
break;
//LEATHER BOOTS
case 301:
ramt = Material.LEATHER_BOOTS.getMaxDurability() / 4;
break;
}
return repairCalculate(player, durability, ramt);
@ -652,6 +721,10 @@ public class Repair {
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
} else if (isGoldArmor(is) && !hasItem(player, rGold)){
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
} else if (isLeatherArmor(is) && !hasItem(player, rLeather)){
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
} else if (isBow(is) && !hasItem(player, rString)){
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
} else if (is.getAmount() > 1)
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
}