Rebalanced Herbalism hunger bonuses.

This commit is contained in:
nossr50 2012-02-18 12:51:07 -08:00
parent e997c32c6c
commit cca04468de
2 changed files with 73 additions and 22 deletions

View File

@ -252,32 +252,83 @@ public class mcEntityListener implements Listener
int currentFoodLevel = player.getFoodLevel();
int newFoodLevel = event.getFoodLevel();
//Some foods have 3 ranks
//Some foods have 5 ranks
//The number of ranks is based on how 'common' the item is
//We can adjust this quite easily if we find something is giving too much of a bonus
if(newFoodLevel > currentFoodLevel)
{
int food = player.getItemInHand().getTypeId();
int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
int foodChange = newFoodLevel - currentFoodLevel;
if(food == 297 || food == 357 || food == 360 || food == 282)
switch(food)
{
int foodChange = newFoodLevel - currentFoodLevel;
int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
if(herbLevel >= 200 && herbLevel < 400)
foodChange = foodChange + 2;
if(herbLevel >= 400 && herbLevel < 600)
foodChange = foodChange + 4;
if(herbLevel >= 600 && herbLevel < 800)
foodChange = foodChange + 6;
if(herbLevel >= 800 && herbLevel < 1000)
foodChange = foodChange + 8;
if(herbLevel >= 1000)
foodChange = foodChange + 10;
newFoodLevel = currentFoodLevel + foodChange;
if(newFoodLevel > 20)
event.setFoodLevel(20);
if(newFoodLevel <= 20)
event.setFoodLevel(newFoodLevel);
case 297:
{
//BREAD (297) RESTORES 2 1/2 HUNGER
//Restores 5 HUNGER @ 1000
if(herbLevel >= 200 && herbLevel < 400)
foodChange = foodChange + 1;
else if(herbLevel >= 400 && herbLevel < 600)
foodChange = foodChange + 2;
else if(herbLevel >= 600 && herbLevel < 800)
foodChange = foodChange + 3;
else if(herbLevel >= 800 && herbLevel < 1000)
foodChange = foodChange + 4;
else if(herbLevel >= 1000)
foodChange = foodChange + 5;
break;
}
case 357:
{
//COOKIE (357) RESTORES 1/2 HUNGER
//RESTORES 2 HUNGER @ 1000
if(herbLevel >= 200 && herbLevel < 600)
foodChange = foodChange + 1;
else if(herbLevel >= 600 && herbLevel < 1000)
foodChange = foodChange + 2;
else if(herbLevel >= 1000)
foodChange = foodChange + 3;
break;
}
case 360:
{
//MELON (360) RESTORES 1 HUNGER
//RESTORES 2 1/2 HUNGER @ 1000
if(herbLevel >= 200 && herbLevel < 600)
foodChange = foodChange + 1;
else if(herbLevel >= 600 && herbLevel < 1000)
foodChange = foodChange + 2;
else if(herbLevel >= 1000)
foodChange = foodChange + 3;
break;
}
case 282:
{
//STEW (282) RESTORES 4 HUNGER
//RESTORES 6 1/2 HUNGER @ 1000
if(herbLevel >= 200 && herbLevel < 400)
foodChange = foodChange + 1;
else if(herbLevel >= 400 && herbLevel < 600)
foodChange = foodChange + 2;
else if(herbLevel >= 600 && herbLevel < 800)
foodChange = foodChange + 3;
else if(herbLevel >= 800 && herbLevel < 1000)
foodChange = foodChange + 4;
else if(herbLevel >= 1000)
foodChange = foodChange + 5;
break;
}
}
//Make sure we don't go over the max value
newFoodLevel = currentFoodLevel + foodChange;
if(newFoodLevel > 20)
event.setFoodLevel(20);
if(newFoodLevel <= 20)
event.setFoodLevel(newFoodLevel);
}
}
}