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Rebalanced Herbalism hunger bonuses.
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@ -49,4 +49,4 @@ public class AcrobaticsCommand implements CommandExecutor {
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return true;
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}
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}
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}
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@ -252,32 +252,83 @@ public class mcEntityListener implements Listener
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int currentFoodLevel = player.getFoodLevel();
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int newFoodLevel = event.getFoodLevel();
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//Some foods have 3 ranks
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//Some foods have 5 ranks
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//The number of ranks is based on how 'common' the item is
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//We can adjust this quite easily if we find something is giving too much of a bonus
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if(newFoodLevel > currentFoodLevel)
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{
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int food = player.getItemInHand().getTypeId();
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if(food == 297 || food == 357 || food == 360 || food == 282)
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int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
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int foodChange = newFoodLevel - currentFoodLevel;
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switch(food)
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{
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int foodChange = newFoodLevel - currentFoodLevel;
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int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
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if(herbLevel >= 200 && herbLevel < 400)
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foodChange = foodChange + 2;
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if(herbLevel >= 400 && herbLevel < 600)
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foodChange = foodChange + 4;
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if(herbLevel >= 600 && herbLevel < 800)
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foodChange = foodChange + 6;
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if(herbLevel >= 800 && herbLevel < 1000)
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foodChange = foodChange + 8;
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if(herbLevel >= 1000)
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foodChange = foodChange + 10;
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newFoodLevel = currentFoodLevel + foodChange;
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if(newFoodLevel > 20)
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event.setFoodLevel(20);
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if(newFoodLevel <= 20)
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event.setFoodLevel(newFoodLevel);
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case 297:
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{
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//BREAD (297) RESTORES 2 1/2 HUNGER
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//Restores 5 HUNGER @ 1000
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if(herbLevel >= 200 && herbLevel < 400)
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foodChange = foodChange + 1;
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else if(herbLevel >= 400 && herbLevel < 600)
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foodChange = foodChange + 2;
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else if(herbLevel >= 600 && herbLevel < 800)
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foodChange = foodChange + 3;
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else if(herbLevel >= 800 && herbLevel < 1000)
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foodChange = foodChange + 4;
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else if(herbLevel >= 1000)
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foodChange = foodChange + 5;
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break;
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}
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case 357:
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{
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//COOKIE (357) RESTORES 1/2 HUNGER
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//RESTORES 2 HUNGER @ 1000
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if(herbLevel >= 200 && herbLevel < 600)
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foodChange = foodChange + 1;
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else if(herbLevel >= 600 && herbLevel < 1000)
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foodChange = foodChange + 2;
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else if(herbLevel >= 1000)
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foodChange = foodChange + 3;
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break;
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}
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case 360:
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{
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//MELON (360) RESTORES 1 HUNGER
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//RESTORES 2 1/2 HUNGER @ 1000
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if(herbLevel >= 200 && herbLevel < 600)
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foodChange = foodChange + 1;
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else if(herbLevel >= 600 && herbLevel < 1000)
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foodChange = foodChange + 2;
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else if(herbLevel >= 1000)
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foodChange = foodChange + 3;
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break;
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}
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case 282:
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{
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//STEW (282) RESTORES 4 HUNGER
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//RESTORES 6 1/2 HUNGER @ 1000
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if(herbLevel >= 200 && herbLevel < 400)
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foodChange = foodChange + 1;
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else if(herbLevel >= 400 && herbLevel < 600)
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foodChange = foodChange + 2;
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else if(herbLevel >= 600 && herbLevel < 800)
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foodChange = foodChange + 3;
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else if(herbLevel >= 800 && herbLevel < 1000)
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foodChange = foodChange + 4;
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else if(herbLevel >= 1000)
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foodChange = foodChange + 5;
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break;
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}
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}
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//Make sure we don't go over the max value
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newFoodLevel = currentFoodLevel + foodChange;
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if(newFoodLevel > 20)
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event.setFoodLevel(20);
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if(newFoodLevel <= 20)
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event.setFoodLevel(newFoodLevel);
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}
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}
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}
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