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Greater Impact settings & some refactoring for Axes config
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@ -32,14 +32,6 @@ public class ConfigAxes {
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return greaterImpactKnockbackMultiplier;
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}
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GreaterImpact:
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# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# BonusDamage: Extra damage for GreaterImpact hits
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Chance: 25.0
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KnockbackModifier: 1.5
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BonusDamage: 2.0
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ArmorImpact:
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# Multiplied against the skill rank to determine how much damage to do
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DamagePerRank: 6.5
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@ -64,15 +56,27 @@ public class ConfigAxes {
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@Setting(value = "Skull-Splitter")
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private ConfigAxesSkullSplitter configAxesSkullSplitter = new ConfigAxesSkullSplitter();
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public double getMaxActivationChance() {
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public double getCriticalStrikesMaxActivationChance() {
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return configAxesCriticalStrikes.getMaxActivationChance();
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}
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public AbstractMaximumProgressionLevel getMaximumProgressionLevel() {
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public AbstractMaximumProgressionLevel getCriticalStrikesMaximumProgressionLevel() {
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return configAxesCriticalStrikes.getMaximumProgressionLevel();
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}
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public DamageProperty getDamageProperty() {
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public double getGreaterImpactActivationChance() {
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return configAxesGreaterImpact.getActivationChance();
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}
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public double getGreaterImpactKnockBackModifier() {
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return configAxesGreaterImpact.getKnockBackModifier();
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}
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public double getGreaterImpactBonusDamage() {
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return configAxesGreaterImpact.getBonusDamage();
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}
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public DamageProperty getCriticalStrikesDamageProperty() {
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return configAxesCriticalStrikes.getDamageProperty();
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}
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@ -1,7 +1,37 @@
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package com.gmail.nossr50.config.hocon.skills.axes;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigAxesGreaterImpact {
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private static final double ACTIVATION_CHANCE_DEFAULT = 25.0D;
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public static final double KNOCKBACK_MODIFIER_DEFAULT = 1.5D;
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public static final double BONUS_DAMAGE_DEFAULT = 2.0D;
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@Setting(value = "Activation-Chance", comment = "Chance for this skill to activate, this does not change." +
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"\nDefault value: "+ACTIVATION_CHANCE_DEFAULT)
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private double activationChance = ACTIVATION_CHANCE_DEFAULT;
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@Setting(value = "Knockback-Velocity-Modifier", comment = "Velocity modifier of GreaterImpact hits, this determines how great the knockback is" +
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"\nThe knockback does not occur in PVP" +
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"\nDefault value: "+KNOCKBACK_MODIFIER_DEFAULT)
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private double knockBackModifier = KNOCKBACK_MODIFIER_DEFAULT;
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@Setting(value = "Bonus-Damage", comment = "This value will be added to the total damage when Greater Impact occurs" +
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"\nDefault value: "+ BONUS_DAMAGE_DEFAULT)
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private double bonusDamage = BONUS_DAMAGE_DEFAULT;
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public double getActivationChance() {
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return activationChance;
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}
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public double getKnockBackModifier() {
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return knockBackModifier;
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}
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public double getBonusDamage() {
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return bonusDamage;
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}
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}
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