Greater Impact settings & some refactoring for Axes config

This commit is contained in:
nossr50 2019-06-01 02:11:31 -07:00
parent 5af60e2fe1
commit cb9a4e5e5d
2 changed files with 45 additions and 11 deletions

View File

@ -32,14 +32,6 @@ public class ConfigAxes {
return greaterImpactKnockbackMultiplier;
}
GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance: 25.0
KnockbackModifier: 1.5
BonusDamage: 2.0
ArmorImpact:
# Multiplied against the skill rank to determine how much damage to do
DamagePerRank: 6.5
@ -64,15 +56,27 @@ public class ConfigAxes {
@Setting(value = "Skull-Splitter")
private ConfigAxesSkullSplitter configAxesSkullSplitter = new ConfigAxesSkullSplitter();
public double getMaxActivationChance() {
public double getCriticalStrikesMaxActivationChance() {
return configAxesCriticalStrikes.getMaxActivationChance();
}
public AbstractMaximumProgressionLevel getMaximumProgressionLevel() {
public AbstractMaximumProgressionLevel getCriticalStrikesMaximumProgressionLevel() {
return configAxesCriticalStrikes.getMaximumProgressionLevel();
}
public DamageProperty getDamageProperty() {
public double getGreaterImpactActivationChance() {
return configAxesGreaterImpact.getActivationChance();
}
public double getGreaterImpactKnockBackModifier() {
return configAxesGreaterImpact.getKnockBackModifier();
}
public double getGreaterImpactBonusDamage() {
return configAxesGreaterImpact.getBonusDamage();
}
public DamageProperty getCriticalStrikesDamageProperty() {
return configAxesCriticalStrikes.getDamageProperty();
}

View File

@ -1,7 +1,37 @@
package com.gmail.nossr50.config.hocon.skills.axes;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
@ConfigSerializable
public class ConfigAxesGreaterImpact {
private static final double ACTIVATION_CHANCE_DEFAULT = 25.0D;
public static final double KNOCKBACK_MODIFIER_DEFAULT = 1.5D;
public static final double BONUS_DAMAGE_DEFAULT = 2.0D;
@Setting(value = "Activation-Chance", comment = "Chance for this skill to activate, this does not change." +
"\nDefault value: "+ACTIVATION_CHANCE_DEFAULT)
private double activationChance = ACTIVATION_CHANCE_DEFAULT;
@Setting(value = "Knockback-Velocity-Modifier", comment = "Velocity modifier of GreaterImpact hits, this determines how great the knockback is" +
"\nThe knockback does not occur in PVP" +
"\nDefault value: "+KNOCKBACK_MODIFIER_DEFAULT)
private double knockBackModifier = KNOCKBACK_MODIFIER_DEFAULT;
@Setting(value = "Bonus-Damage", comment = "This value will be added to the total damage when Greater Impact occurs" +
"\nDefault value: "+ BONUS_DAMAGE_DEFAULT)
private double bonusDamage = BONUS_DAMAGE_DEFAULT;
public double getActivationChance() {
return activationChance;
}
public double getKnockBackModifier() {
return knockBackModifier;
}
public double getBonusDamage() {
return bonusDamage;
}
}