mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Rewrote excavation to be a tiny bit faster and overall cleaner
This commit is contained in:
parent
8b3e8947c0
commit
ca9e5c5349
@ -18,6 +18,7 @@ import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockListener;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import org.getspout.spoutapi.sound.SoundEffect;
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@ -26,19 +27,23 @@ import com.gmail.nossr50.skills.*;
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import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
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public class mcBlockListener extends BlockListener {
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public class mcBlockListener extends BlockListener
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{
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private final mcMMO plugin;
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public mcBlockListener(final mcMMO plugin) {
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public mcBlockListener(final mcMMO plugin)
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{
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this.plugin = plugin;
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}
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public void onBlockPlace(BlockPlaceEvent event)
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{
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//Setup some basic vars
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Block block;
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Player player = event.getPlayer();
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if (event.getBlock() != null && event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78)
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//When blocks are placed on snow this event reports the wrong block.
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if (event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78)
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{
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block = event.getBlockAgainst();
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}
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@ -46,7 +51,9 @@ public class mcBlockListener extends BlockListener {
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{
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block = event.getBlock();
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}
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if(player != null && m.shouldBeWatched(block))
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//Check if the blocks placed should be monitored so they do not give out XP in the future
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if(m.shouldBeWatched(block))
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{
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if(block.getTypeId() != 17 && block.getTypeId() != 39 && block.getTypeId() != 40 && block.getTypeId() != 91 && block.getTypeId() != 86)
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block.setData((byte) 5); //Change the byte
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@ -59,7 +66,7 @@ public class mcBlockListener extends BlockListener {
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PlayerProfile PP = Users.getProfile(player);
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if(LoadProperties.spoutEnabled)
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{
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SpoutPlayer sPlayer = (SpoutPlayer)player;
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SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
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if(sPlayer.isSpoutCraftEnabled())
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{
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if(!PP.getPlacedAnvil())
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@ -104,10 +111,13 @@ public class mcBlockListener extends BlockListener {
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/*
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* HERBALISM
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*/
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//Green Terra
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if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && block.getTypeId() == 59 && block.getData() == (byte) 0x07)
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{
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Herbalism.greenTerraCheck(player, block, plugin);
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}
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//Wheat && Triple drops
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if(PP.getGreenTerraMode() && Herbalism.canBeGreenTerra(block))
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{
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@ -233,7 +243,7 @@ public class mcBlockListener extends BlockListener {
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/*
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* EXCAVATION
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*/
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if(mcPermissions.getInstance().excavation(player))
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if(mcPermissions.getInstance().excavation(player) && block.getData() != (byte) 5)
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Excavation.excavationProcCheck(block.getData(), block.getTypeId(), block.getLocation(), player);
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/*
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* HERBALISM
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@ -254,13 +264,10 @@ public class mcBlockListener extends BlockListener {
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plugin.misc.blockWatchList.remove(block);
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}
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}
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}
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public void onBlockDamage(BlockDamageEvent event)
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{
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if(event.isCancelled())
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return;
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Player player = event.getPlayer();
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@ -284,36 +291,6 @@ public class mcBlockListener extends BlockListener {
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if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
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Unarmed.berserkActivationCheck(player, plugin);
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/*
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if(mcPermissions.getInstance().mining(player) && Mining.canBeSuperBroken(block) &&
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m.blockBreakSimulate(block, player, plugin) && PP.getSkillLevel(SkillType.MINING) >= 250
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&& block.getType() != Material.STONE && m.isMiningPick(inhand))
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{
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contribStuff.playSoundForPlayer(SoundEffect.FIZZ, player, block.getLocation());
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if(PP.getSkillLevel(SkillType.MINING) >= 500)
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{
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if(Math.random() * 100 > 99)
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{
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Mining.blockProcSmeltSimulate(block);
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Mining.miningBlockCheck(true, player, block, plugin); //PROC
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block.setType(Material.AIR);
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contribStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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} else
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{
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if(Math.random() * 100 > 97)
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{
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Mining.blockProcSmeltSimulate(block);
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Mining.miningBlockCheck(true, player, block, plugin); //PROC
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block.setType(Material.AIR);
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contribStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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}
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}
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*/
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/*
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* TREE FELLAN STUFF
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*/
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@ -323,7 +300,8 @@ public class mcBlockListener extends BlockListener {
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/*
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* GREEN TERRA STUFF
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*/
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if(PP.getGreenTerraMode() && mcPermissions.getInstance().herbalismAbility(player) && PP.getGreenTerraMode()){
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if(PP.getGreenTerraMode() && mcPermissions.getInstance().herbalismAbility(player) && PP.getGreenTerraMode())
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{
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Herbalism.greenTerra(player, block);
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}
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@ -333,27 +311,33 @@ public class mcBlockListener extends BlockListener {
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if(PP.getGigaDrillBreakerMode() && m.blockBreakSimulate(block, player, plugin)
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&& Excavation.canBeGigaDrillBroken(block) && m.isShovel(inhand))
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{
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int x = 0;
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int x = 1;
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while(x < 4)
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while(x < 3)
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{
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if(block.getData() != (byte)5)
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Excavation.excavationProcCheck(block.getData(), block.getTypeId(), block.getLocation(), player);
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x++;
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}
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Material mat = Material.getMaterial(block.getTypeId());
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if(block.getTypeId() == 2)
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mat = Material.DIRT;
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byte type = block.getData();
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ItemStack item = new ItemStack(mat, 1, (byte)0, type);
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block.setType(Material.AIR);
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player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
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block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
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//Contrib stuff
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//Spout stuff
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -66,45 +68,84 @@ public class Excavation
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public static void excavationProcCheck(byte data, int type, Location loc, Player player)
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{
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PlayerProfile PP = Users.getProfile(player);
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ItemStack is = null;
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Material mat = null;
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if(data == (byte) 5)
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return;
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ArrayList<ItemStack> is = new ArrayList<ItemStack>();
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if(type == 2)
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int xp = 0;
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switch(type)
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{
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case 2:
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
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{
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//CHANCE TO GET EGGS
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if(LoadProperties.eggs == true && Math.random() * 100 > 99)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.meggs * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(344);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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xp+= LoadProperties.meggs * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET APPLES
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if(LoadProperties.apples == true && Math.random() * 100 > 99)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mapple * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(260);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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xp+= LoadProperties.mapple * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
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}
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}
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break;
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case 3:
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//CHANCE TO GET NETHERRACK
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if(LoadProperties.netherrack == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 850 && Math.random() * 200 > 199)
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{
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xp+= LoadProperties.mnetherrack * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET SULPHUR
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if(LoadProperties.sulphur == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 75)
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{
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if(Math.random() * 10 > 9)
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{
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xp+= LoadProperties.msulphur * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
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}
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}
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//CHANCE TO GET BONES
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if(LoadProperties.bones == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 175)
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{
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if(Math.random() * 10 > 9)
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{
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xp+= LoadProperties.mbones * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
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}
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}
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break;
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case 12:
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//CHANCE TO GET GLOWSTONE
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if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 50 && Math.random() * 100 > 95)
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{
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xp+= LoadProperties.mglowstone2 * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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}
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//CHANCE TO GET SOUL SAND
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if(LoadProperties.slowsand == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 650 && Math.random() * 200 > 199)
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{
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xp+= LoadProperties.mslowsand * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
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}
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break;
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}
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//DIRT SAND OR GRAVEL
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if(type == 3 || type == 13 || type == 2 || type == 12)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mbase * LoadProperties.xpGainMultiplier);
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 750){
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xp+= LoadProperties.mbase * LoadProperties.xpGainMultiplier;
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
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{
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//CHANCE TO GET CAKE
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if(LoadProperties.cake == true && Math.random() * 2000 > 1999)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mcake * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(354);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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xp+= LoadProperties.mcake * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
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}
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}
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
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@ -112,10 +153,8 @@ public class Excavation
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//CHANCE TO GET DIAMOND
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if(LoadProperties.diamond == true && Math.random() * 750 > 749)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mdiamond2 * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(264);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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xp+= LoadProperties.mdiamond2 * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
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}
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}
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
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@ -123,45 +162,21 @@ public class Excavation
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//CHANCE TO GET YELLOW MUSIC
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if(LoadProperties.music == true && Math.random() * 2000 > 1999)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mmusic * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(2256);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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xp+= LoadProperties.mmusic * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
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}
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}
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
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{
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//CHANCE TO GET GREEN MUSIC
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if(LoadProperties.music == true && Math.random() * 2000 > 1999)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mmusic * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(2257);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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xp+= LoadProperties.mmusic * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
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}
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}
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}
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//SAND
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if(type == 12)
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{
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//CHANCE TO GET GLOWSTONE
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if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 50 && Math.random() * 100 > 95)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mglowstone2 * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(348);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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}
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//CHANCE TO GET SLOWSAND
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if(LoadProperties.slowsand == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 650 && Math.random() * 200 > 199)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mslowsand * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(88);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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}
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}
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//GRASS OR DIRT
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if(type == 2 || type == 3)
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{
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@ -170,68 +185,42 @@ public class Excavation
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//CHANCE FOR COCOA BEANS
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if(LoadProperties.cocoabeans == true && Math.random() * 75 > 74)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mcocoa * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(351);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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is.setDurability((byte) 3); //COCOA
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loc.getWorld().dropItemNaturally(loc, is);
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xp+= LoadProperties.mcocoa * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.getMaterial(351), 1, (short)3, (byte)0));
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}
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}
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//CHANCE FOR SHROOMS
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if(LoadProperties.mushrooms == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 500 && Math.random() * 200 > 199)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mmushroom2 * LoadProperties.xpGainMultiplier);
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if(Math.random() * 10 > 5){
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mat = Material.getMaterial(39);
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} else {
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mat = Material.getMaterial(40);
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xp+= LoadProperties.mmushroom2 * LoadProperties.xpGainMultiplier;
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switch((int) Math.random() * 1)
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{
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case 0:
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is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
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break;
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case 1:
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is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
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break;
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}
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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}
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//CHANCE TO GET GLOWSTONE
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if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 25 && Math.random() * 100 > 95)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mglowstone2 * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(348);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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loc.getWorld().dropItemNaturally(loc, is);
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xp+= LoadProperties.mglowstone2 * LoadProperties.xpGainMultiplier;
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is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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}
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}
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//GRAVEL
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if(type == 13)
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//Drop items
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for(ItemStack x : is)
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{
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//CHANCE TO GET NETHERRACK
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if(LoadProperties.netherrack == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 850 && Math.random() * 200 > 199)
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{
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PP.addXP(SkillType.EXCAVATION, LoadProperties.mnetherrack * LoadProperties.xpGainMultiplier);
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mat = Material.getMaterial(87);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
}
|
||||
//CHANCE TO GET SULPHUR
|
||||
if(LoadProperties.sulphur == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 75)
|
||||
{
|
||||
if(Math.random() * 10 > 9)
|
||||
{
|
||||
PP.addXP(SkillType.EXCAVATION, LoadProperties.msulphur * LoadProperties.xpGainMultiplier);
|
||||
mat = Material.getMaterial(289);
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
}
|
||||
}
|
||||
//CHANCE TO GET BONES
|
||||
if(LoadProperties.bones == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 175)
|
||||
{
|
||||
if(Math.random() * 10 > 9)
|
||||
{
|
||||
PP.addXP(SkillType.EXCAVATION, LoadProperties.mbones * LoadProperties.xpGainMultiplier);
|
||||
mat = Material.getMaterial(352);
|
||||
is = new ItemStack(mat, 1, (byte)0, (byte)0);
|
||||
loc.getWorld().dropItemNaturally(loc, is);
|
||||
}
|
||||
}
|
||||
if(x != null)
|
||||
loc.getWorld().dropItemNaturally(loc, x);
|
||||
}
|
||||
|
||||
//Handle XP related tasks
|
||||
PP.addXP(SkillType.EXCAVATION, xp);
|
||||
Skills.XpCheckSkill(SkillType.EXCAVATION, player);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user