Fixed a bug where Salvage was giving back too many materials

This commit is contained in:
nossr50 2019-02-01 10:22:55 -08:00
parent 90520cd50b
commit c6a4cbd715
3 changed files with 6 additions and 3 deletions

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@ -7,6 +7,9 @@ Key:
! Change ! Change
- Removal - Removal
Version 2.1.6
Fixed a bug where Salvage was giving back too many resources
Version 2.1.5 Version 2.1.5
mcMMO no longer ignores cancelled events relating to the player left or right clicking mcMMO no longer ignores cancelled events relating to the player left or right clicking

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion> <modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId> <groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId> <artifactId>mcMMO</artifactId>
<version>2.1.5</version> <version>2.1.6-SNAPSHOT</version>
<name>mcMMO</name> <name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url> <url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm> <scm>

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@ -103,8 +103,8 @@ public class SalvageManager extends SkillManager {
return; return;
} }
//Amount of materials to salvage based on rank salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it.
salvageableAmount = getSalvageableAmount();
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR)); player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
location.add(0.5, 1, 0.5); location.add(0.5, 1, 0.5);