diff --git a/Changelog.txt b/Changelog.txt index c4f0b85b1..da01360c6 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -7,6 +7,9 @@ Key: ! Change - Removal +Version 2.1.6 + Fixed a bug where Salvage was giving back too many resources + Version 2.1.5 mcMMO no longer ignores cancelled events relating to the player left or right clicking diff --git a/pom.xml b/pom.xml index 3a0ced4ae..18176d399 100755 --- a/pom.xml +++ b/pom.xml @@ -2,7 +2,7 @@ 4.0.0 com.gmail.nossr50.mcMMO mcMMO - 2.1.5 + 2.1.6-SNAPSHOT mcMMO https://github.com/mcMMO-Dev/mcMMO diff --git a/src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java b/src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java index 84a40b8ec..6151a6061 100644 --- a/src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java +++ b/src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java @@ -103,8 +103,8 @@ public class SalvageManager extends SkillManager { return; } - //Amount of materials to salvage based on rank - salvageableAmount = getSalvageableAmount(); + salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it. + player.getInventory().setItemInMainHand(new ItemStack(Material.AIR)); location.add(0.5, 1, 0.5);