diff --git a/Changelog.txt b/Changelog.txt
index c4f0b85b1..da01360c6 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -7,6 +7,9 @@ Key:
! Change
- Removal
+Version 2.1.6
+ Fixed a bug where Salvage was giving back too many resources
+
Version 2.1.5
mcMMO no longer ignores cancelled events relating to the player left or right clicking
diff --git a/pom.xml b/pom.xml
index 3a0ced4ae..18176d399 100755
--- a/pom.xml
+++ b/pom.xml
@@ -2,7 +2,7 @@
4.0.0
com.gmail.nossr50.mcMMO
mcMMO
- 2.1.5
+ 2.1.6-SNAPSHOT
mcMMO
https://github.com/mcMMO-Dev/mcMMO
diff --git a/src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java b/src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java
index 84a40b8ec..6151a6061 100644
--- a/src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java
+++ b/src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java
@@ -103,8 +103,8 @@ public class SalvageManager extends SkillManager {
return;
}
- //Amount of materials to salvage based on rank
- salvageableAmount = getSalvageableAmount();
+ salvageableAmount = Math.min(salvageableAmount, getSalvageableAmount()); // Always get at least something back, if you're capable of salvaging it.
+
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
location.add(0.5, 1, 0.5);