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dealNoInvulnerabilityTickDamage actually hurts things now
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@@ -381,11 +381,10 @@ public final class CombatUtils {
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return;
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}
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//target.damage(callFakeDamageEvent(attacker, target, cause, damage));
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double incDmg = callFakeDamageEvent(attacker, target, DamageCause.CUSTOM, damage);
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if(incDmg > 0)
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target.setHealth(incDmg);
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double newHealth = Math.max(0, target.getHealth() - incDmg);
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target.setHealth(newHealth);
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}
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/**
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