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synced 2025-06-27 19:24:44 +02:00
dealNoInvulnerabilityTickDamage actually hurts things now
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@ -26,7 +26,7 @@ public class BleedTimerTask extends BukkitRunnable {
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public void run() {
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for(LivingEntity target : bleedList.keySet())
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{
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mcMMO.p.getServer().broadcastMessage("Entity "+target.getName()+" has "+bleedList.get(target)+" ticks of bleed left");
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//mcMMO.p.getServer().broadcastMessage("Entity "+target.getName()+" has "+bleedList.get(target)+" ticks of bleed left");
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if (bleedList.get(target) <= 0 || !target.isValid()) {
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remove(target);
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@ -35,9 +35,6 @@ public class BleedTimerTask extends BukkitRunnable {
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double damage;
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//Play Bleed Sound
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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if (target instanceof Player) {
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damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
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@ -61,7 +58,11 @@ public class BleedTimerTask extends BukkitRunnable {
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MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
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}
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CombatUtils.dealNoInvulnerabilityTickDamage(target, damage, attackerMap.get(target));
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//Play Bleed Sound
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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ParticleEffectUtils.playBleedEffect(target);
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lowerBleedDurationTicks(target);
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}
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