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Fixing Rupture (Bleed) ConcurrentModificationException
Removed the internal limit on ticks for Rupture Rupture no longer adds new ticks when applying bleed to an existing target, it instead refreshes the duration
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@ -37,8 +37,10 @@ Version 2.1.0
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+ (MySQL) Added support for SSL for MySQL/MariaDB (On by default)
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! (Skills) Taming's Gore now uses Rupture Rank 1 for its DoT calculations
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! (Skills) Sword's Bleed has been renamed to Rupture
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! (Skills) Sword's Rupture no longer has an internal hard coded limit
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! (Skills) Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
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! (Skills) Sword's Rupture now ticks four times as fast
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! (Skills) Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
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! (Skills) Sword's Rupture will now deal lethal damage
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= (Skills) Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
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! (Skills) Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
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