Fixing Rupture (Bleed) ConcurrentModificationException

Removed the internal limit on ticks for Rupture
Rupture no longer adds new ticks when applying bleed to an existing target, it instead refreshes the duration
This commit is contained in:
nossr50
2019-01-25 11:12:31 -08:00
parent a421bd7e4c
commit c22a1a0dd2
4 changed files with 64 additions and 81 deletions

View File

@ -37,8 +37,10 @@ Version 2.1.0
+ (MySQL) Added support for SSL for MySQL/MariaDB (On by default)
! (Skills) Taming's Gore now uses Rupture Rank 1 for its DoT calculations
! (Skills) Sword's Bleed has been renamed to Rupture
! (Skills) Sword's Rupture no longer has an internal hard coded limit
! (Skills) Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
! (Skills) Sword's Rupture now ticks four times as fast
! (Skills) Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
! (Skills) Sword's Rupture will now deal lethal damage
= (Skills) Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
! (Skills) Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)