Add support for hex color codes in locale

This commit is contained in:
nossr50
2024-04-13 12:58:52 -07:00
parent 4d98d25215
commit c0952a2ba3
11 changed files with 176 additions and 20 deletions

View File

@ -106,7 +106,7 @@ public class AxesCommand extends SkillCommand {
@Override
protected List<Component> getTextComponents(Player player) {
List<Component> textComponents = new ArrayList<>();
final List<Component> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.AXES);

View File

@ -31,7 +31,6 @@ import java.util.Locale;
public abstract class SkillCommand implements TabExecutor {
protected PrimarySkillType skill;
private final String skillName;
protected DecimalFormat percent = new DecimalFormat("##0.00%");
protected DecimalFormat decimal = new DecimalFormat("##0.00");
@ -40,7 +39,6 @@ public abstract class SkillCommand implements TabExecutor {
public SkillCommand(PrimarySkillType skill) {
this.skill = skill;
skillName = mcMMO.p.getSkillTools().getLocalizedSkillName(skill);
skillGuideCommand = new SkillGuideCommand(skill);
}
@ -76,7 +74,8 @@ public abstract class SkillCommand implements TabExecutor {
permissionsCheck(player);
dataCalculations(player, skillValue);
sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
sendSkillCommandHeader(mcMMO.p.getSkillTools().getLocalizedSkillName(skill),
player, mcMMOPlayer, (int) skillValue);
//Make JSON text components
List<Component> subskillTextComponents = getTextComponents(player);
@ -139,15 +138,14 @@ public abstract class SkillCommand implements TabExecutor {
}
}
player.sendMessage(LocaleLoader.getString("Guides.Available", skillName, skillName.toLowerCase(Locale.ENGLISH)));
final String skillName = mcMMO.p.getSkillTools().getLocalizedSkillName(skill);
player.sendMessage(LocaleLoader.getString("Guides.Available",
skillName,
skillName.toLowerCase(Locale.ENGLISH)));
}
private void sendSkillCommandHeader(Player player, McMMOPlayer mcMMOPlayer, int skillValue) {
ChatColor hd1 = ChatColor.DARK_AQUA;
ChatColor c1 = ChatColor.GOLD;
ChatColor c2 = ChatColor.RED;
private void sendSkillCommandHeader(String skillName, Player player, McMMOPlayer mcMMOPlayer, int skillValue) {
// send header
player.sendMessage(LocaleLoader.getString("Skills.Overhaul.Header", skillName));
if(!SkillTools.isChildSkill(skill))

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@ -16,6 +16,8 @@ import java.time.LocalDateTime;
import java.time.format.DateTimeFormatter;
import java.util.*;
import java.util.logging.Level;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public final class LocaleLoader {
private static final String BUNDLE_ROOT = "com.gmail.nossr50.locale.locale";
@ -24,6 +26,9 @@ public final class LocaleLoader {
private static ResourceBundle bundle = null;
private static ResourceBundle filesystemBundle = null;
private static ResourceBundle enBundle = null;
// Matches the pattern &#RRGGBB
private static final Pattern hexPattern = Pattern.compile("&#([A-Fa-f0-9]{6})");
private static final Pattern minecraftHexPattern = Pattern.compile("§x(§[A-Fa-f0-9])(§[A-Fa-f0-9])(§[A-Fa-f0-9])(§[A-Fa-f0-9])(§[A-Fa-f0-9])(§[A-Fa-f0-9])");
private LocaleLoader() {}
@ -48,8 +53,6 @@ public final class LocaleLoader {
return formatString(rawMessage, messageArguments);
}
//TODO: Remove this hacky crap with something better later
/**
* Gets the appropriate TextComponent representation of a formatted string from the Locale files.
*
@ -258,9 +261,14 @@ public final class LocaleLoader {
@NotNull
private static String getExamples() {
return """
This.Is.An.Example.Put.Locale.Keys.Here.One=&aExample text using hex color codes
This.Is.An.Example.Put.Locale.Keys.Here.One=&aExample text using simplified minecraft color codes
This.Is.An.Example.Put.Locale.Keys.Here.Two=[[DARK_AQUA]]Example text using our own color codes
This.Is.An.Example.Put.Locale.Keys.Here.Three=Example text with no colors
This.Is.An.Example.Put.Locale.Keys.Here.Four=&#FF0000Example text with red color hex code
This.Is.An.Example.Put.Locale.Keys.Here.Five=&#00FF00Example text with green color hex code
This.Is.An.Example.Put.Locale.Keys.Here.Six=&#0000FFExample text with blue color hex code
This.Is.An.Example.Put.Locale.Keys.Here.Seven=&#FFFF00Example text with yellow color hex code
This.Is.An.Example.Put.Locale.Keys.Here.Eight=&lExample text with bold using simplified minecraft color codes
""";
}
@ -304,6 +312,10 @@ public final class LocaleLoader {
}
public static String addColors(String input) {
// First check for hex color codes and insert them
input = translateHexColorCodes(input);
// Then check for our own color codes
input = input.replaceAll("\\Q[[BLACK]]\\E", ChatColor.BLACK.toString());
input = input.replaceAll("\\Q[[DARK_BLUE]]\\E", ChatColor.DARK_BLUE.toString());
input = input.replaceAll("\\Q[[DARK_GREEN]]\\E", ChatColor.DARK_GREEN.toString());
@ -327,6 +339,7 @@ public final class LocaleLoader {
input = input.replaceAll("\\Q[[MAGIC]]\\E", ChatColor.MAGIC.toString());
input = input.replaceAll("\\Q[[RESET]]\\E", ChatColor.RESET.toString());
// Then check for the typical color codes
input = input.replaceAll("\\Q&0\\E", ChatColor.BLACK.toString());
input = input.replaceAll("\\Q&1\\E", ChatColor.DARK_BLUE.toString());
input = input.replaceAll("\\Q&2\\E", ChatColor.DARK_GREEN.toString());
@ -352,4 +365,52 @@ public final class LocaleLoader {
return input;
}
/**
* Translates hex color codes to the appropriate Minecraft color codes.
* <p>
* Hex color codes are in the format of &#RRGGBB
* Minecraft color codes are in the format of §x§R§R§G§G§B§B
* Where R, G, and B are the red, green, and blue values respectively.
* The §x is a special character that tells Minecraft to use the following color codes as hex values.
* The §R§R is the red value, the §G§G is the green value, and the §B§B is the blue value.
* Example: §x§R§R§G§G§B§B is the equivalent of the hex color code &#RRGGBB
* </p>
* @param messageWithHex The message with hex color codes to translate
* @return The message with the hex color codes translated to Minecraft color codes
*/
public static String translateHexColorCodes(String messageWithHex) {
if(messageWithHex == null) {
return null;
}
final Matcher matcher = hexPattern.matcher(messageWithHex);
final StringBuilder buffer = new StringBuilder(messageWithHex.length() + 4 * 8);
while (matcher.find()) {
String group = matcher.group(1);
String hexEquivalent = "§x" +
"§" + group.charAt(0) + "§" + group.charAt(1) +
"§" + group.charAt(2) + "§" + group.charAt(3) +
"§" + group.charAt(4) + "§" + group.charAt(5);
matcher.appendReplacement(buffer, hexEquivalent);
}
return matcher.appendTail(buffer).toString();
}
// Method to reverse the transformation from Minecraft color codes to hex codes
public static String reverseTranslateHexColorCodes(String minecraftColorString) {
// Matches the Minecraft color pattern: §x§R§R§G§G§B§B
Matcher matcher = minecraftHexPattern.matcher(minecraftColorString);
StringBuilder buffer = new StringBuilder();
while (matcher.find()) {
String hexColor = "#" +
matcher.group(1).substring(1) + matcher.group(2).substring(1) +
matcher.group(3).substring(1) + matcher.group(4).substring(1) +
matcher.group(5).substring(1) + matcher.group(6).substring(1);
matcher.appendReplacement(buffer, "&" + hexColor);
}
matcher.appendTail(buffer);
return buffer.toString();
}
}

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@ -20,6 +20,7 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.text.StringUtils;
import org.bukkit.Bukkit;
import org.bukkit.command.PluginCommand;
import java.util.ArrayList;
@ -42,8 +43,8 @@ public final class CommandRegistrationManager {
command.setDescription(LocaleLoader.getString("Commands.Description.Skill", StringUtils.getCapitalized(localizedName)));
command.setPermission("mcmmo.commands." + commandName);
command.setPermissionMessage(permissionsMessage);
command.setUsage(LocaleLoader.getString("Commands.Usage.0", localizedName));
command.setUsage(command.getUsage() + "\n" + LocaleLoader.getString("Commands.Usage.2", localizedName, "?", "[" + LocaleLoader.getString("Commands.Usage.Page") + "]"));
command.setUsage(LocaleLoader.getString("Commands.Usage.0", commandName));
command.setUsage(command.getUsage() + "\n" + LocaleLoader.getString("Commands.Usage.2", commandName, "?", "[" + LocaleLoader.getString("Commands.Usage.Page") + "]"));
switch (skill) {
case ACROBATICS:

View File

@ -4,6 +4,7 @@ import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.player.PlayerLevelUtils;
import com.gmail.nossr50.util.text.StringUtils;
import org.bukkit.boss.BarColor;

View File

@ -349,8 +349,7 @@ public class SkillTools {
* @return the localized name for a {@link PrimarySkillType}
*/
public String getLocalizedSkillName(PrimarySkillType primarySkillType) {
//TODO: Replace with current impl
return StringUtils.getCapitalized(LocaleLoader.getString(StringUtils.getCapitalized(primarySkillType.toString()) + ".SkillName"));
return LocaleLoader.getString(StringUtils.getCapitalized(primarySkillType.toString()) + ".SkillName");
}
public boolean doesPlayerHaveSkillPermission(Player player, PrimarySkillType primarySkillType) {

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@ -236,7 +236,7 @@ public class TextComponentFactory {
private static Component getSubSkillTextComponent(Player player, SubSkillType subSkillType) {
//Get skill name
String skillName = subSkillType.getLocaleName();
final String skillName = subSkillType.getLocaleName();
boolean skillUnlocked = RankUtils.hasUnlockedSubskill(player, subSkillType);
@ -290,6 +290,11 @@ public class TextComponentFactory {
return textComponent;
}
private static TextComponent.Builder detectLegacyColors(String msg) {
// TODO: Impl
return null;
}
private static Component getSubSkillHoverComponent(Player player, AbstractSubSkill abstractSubSkill) {
return getSubSkillHoverEventJSON(abstractSubSkill, player);
}