Changed Ignition to add fire ticks rather than replace them. (Thanks

bm01!)
This commit is contained in:
GJ 2012-03-02 10:11:54 -05:00
parent 353ceefd4e
commit c032a27d63
3 changed files with 6 additions and 3 deletions

View File

@ -7,6 +7,9 @@ Key:
! Change
- Removal
Version 2.0.00-dev
! Changed Ignition to add fire ticks rather than replacing them.
Version 1.3.01
= Fixed bug where Tree Feller had no cooldown
= Fixed bug with activating Skull Splitter after using Tree Feller

View File

@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>1.3.01</version>
<version>2.0.00-dev</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<issueManagement>

View File

@ -60,14 +60,14 @@ public class Archery
Player defender = (Player)x;
if(!Party.getInstance().inSameParty(attacker, defender))
{
defender.setFireTicks(ignition);
defender.setFireTicks(defender.getFireTicks() + ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit")); //$NON-NLS-1$
}
}
else
{
x.setFireTicks(ignition);
x.setFireTicks(x.getFireTicks() + ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
}
}