Added ability to repair Fishing Rods

This commit is contained in:
Blake Bartenbach 2012-04-21 21:49:51 -05:00
parent 825bc87ca3
commit bf8649c0a7
6 changed files with 815 additions and 795 deletions

View File

@ -1,380 +1,399 @@
package com.gmail.nossr50;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class ItemChecks {
/**
* Checks if the item is a sword.
*
* @param is Item to check
* @return true if the item is a sword, false otherwise
*/
public static boolean isSword(ItemStack is) {
switch (is.getType()) {
case DIAMOND_SWORD:
case GOLD_SWORD:
case IRON_SWORD:
case STONE_SWORD:
case WOOD_SWORD:
return true;
default:
return false;
}
}
/**
* Checks if the item is a hoe.
*
* @param is Item to check
* @return true if the item is a hoe, false otherwise
*/
public static boolean isHoe(ItemStack is) {
switch (is.getType()) {
case DIAMOND_HOE:
case GOLD_HOE:
case IRON_HOE:
case STONE_HOE:
case WOOD_HOE:
return true;
default:
return false;
}
}
/**
* Checks if the item is a shovel.
*
* @param is Item to check
* @return true if the item is a shovel, false otherwise
*/
public static boolean isShovel(ItemStack is) {
switch (is.getType()) {
case DIAMOND_SPADE:
case GOLD_SPADE:
case IRON_SPADE:
case STONE_SPADE:
case WOOD_SPADE:
return true;
default:
return false;
}
}
/**
* Checks if the item is an axe.
*
* @param is Item to check
* @return true if the item is an axe, false otherwise
*/
public static boolean isAxe(ItemStack is) {
switch (is.getType()) {
case DIAMOND_AXE:
case GOLD_AXE:
case IRON_AXE:
case STONE_AXE:
case WOOD_AXE:
return true;
default:
return false;
}
}
/**
* Checks if the item is a pickaxe.
*
* @param is Item to check
* @return true if the item is a pickaxe, false otherwise
*/
public static boolean isMiningPick(ItemStack is) {
switch (is.getType()) {
case DIAMOND_PICKAXE:
case GOLD_PICKAXE:
case IRON_PICKAXE:
case STONE_PICKAXE:
case WOOD_PICKAXE:
return true;
default:
return false;
}
}
/**
* Checks if the item is a helmet.
*
* @param is Item to check
* @return true if the item is a helmet, false otherwise
*/
public static boolean isHelmet(ItemStack is) {
switch (is.getType()) {
case DIAMOND_HELMET:
case GOLD_HELMET:
case IRON_HELMET:
case LEATHER_HELMET:
return true;
default:
return false;
}
}
/**
* Checks if the item is a chestplate.
*
* @param is Item to check
* @return true if the item is a chestplate, false otherwise
*/
public static boolean isChestplate(ItemStack is) {
switch (is.getType()) {
case DIAMOND_CHESTPLATE:
case GOLD_CHESTPLATE:
case IRON_CHESTPLATE:
case LEATHER_CHESTPLATE:
return true;
default:
return false;
}
}
/**
* Checks if the item is a pair of pants.
*
* @param is Item to check
* @return true if the item is a pair of pants, false otherwise
*/
public static boolean isPants(ItemStack is) {
switch (is.getType()) {
case DIAMOND_LEGGINGS:
case GOLD_LEGGINGS:
case IRON_LEGGINGS:
case LEATHER_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks if the item is a pair of boots.
*
* @param is Item to check
* @return true if the item is a pair of boots, false otherwise
*/
public static boolean isBoots(ItemStack is) {
switch (is.getType()) {
case DIAMOND_BOOTS:
case GOLD_BOOTS:
case IRON_BOOTS:
case LEATHER_BOOTS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a wearable armor piece.
*
* @param is Item to check
* @return true if the item is armor, false otherwise
*/
public static boolean isArmor(ItemStack is) {
return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
}
/**
* Checks to see if an item is a leather armor piece.
*
* @param is Item to check
* @return true if the item is leather armor, false otherwise
*/
public static boolean isLeatherArmor(ItemStack is) {
switch (is.getType()) {
case LEATHER_BOOTS:
case LEATHER_CHESTPLATE:
case LEATHER_HELMET:
case LEATHER_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a gold armor piece.
*
* @param is Item to check
* @return true if the item is gold armor, false otherwise
*/
public static boolean isGoldArmor(ItemStack is) {
switch (is.getType()) {
case GOLD_BOOTS:
case GOLD_CHESTPLATE:
case GOLD_HELMET:
case GOLD_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is an iron armor piece.
*
* @param is Item to check
* @return true if the item is iron armor, false otherwise
*/
public static boolean isIronArmor(ItemStack is) {
switch (is.getType()) {
case IRON_BOOTS:
case IRON_CHESTPLATE:
case IRON_HELMET:
case IRON_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a diamond armor piece.
*
* @param is Item to check
* @return true if the item is diamond armor, false otherwise
*/
public static boolean isDiamondArmor(ItemStack is) {
switch (is.getType()) {
case DIAMOND_BOOTS:
case DIAMOND_CHESTPLATE:
case DIAMOND_HELMET:
case DIAMOND_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a tool.
*
* @param is Item to check
* @return true if the item is a tool, false otherwise
*/
public static boolean isTool(ItemStack is) {
return isStoneTool(is) || isWoodTool(is) || isGoldTool(is) || isIronTool(is) || isDiamondTool(is) || is.getType().equals(Material.BOW);
}
/**
* Checks to see if an item is a stone tool.
*
* @param is Item to check
* @return true if the item is a stone tool, false otherwise
*/
public static boolean isStoneTool(ItemStack is) {
switch (is.getType()) {
case STONE_AXE:
case STONE_HOE:
case STONE_PICKAXE:
case STONE_SPADE:
case STONE_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a wooden tool.
*
* @param is Item to check
* @return true if the item is a wooden tool, false otherwise
*/
public static boolean isWoodTool(ItemStack is) {
switch (is.getType()) {
case WOOD_AXE:
case WOOD_HOE:
case WOOD_PICKAXE:
case WOOD_SPADE:
case WOOD_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a gold tool.
*
* @param is Item to check
* @return true if the item is a stone tool, false otherwise
*/
public static boolean isGoldTool(ItemStack is) {
switch (is.getType()) {
case GOLD_AXE:
case GOLD_HOE:
case GOLD_PICKAXE:
case GOLD_SPADE:
case GOLD_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is an iron tool.
*
* @param is Item to check
* @return true if the item is an iron tool, false otherwise
*/
public static boolean isIronTool(ItemStack is) {
switch (is.getType()) {
case IRON_AXE:
case IRON_HOE:
case IRON_PICKAXE:
case IRON_SPADE:
case IRON_SWORD:
case SHEARS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a diamond tool.
*
* @param is Item to check
* @return true if the item is a diamond tool, false otherwise
*/
public static boolean isDiamondTool(ItemStack is) {
switch (is.getType()) {
case DIAMOND_AXE:
case DIAMOND_HOE:
case DIAMOND_PICKAXE:
case DIAMOND_SPADE:
case DIAMOND_SWORD:
return true;
default:
return false;
}
}
}
package com.gmail.nossr50;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class ItemChecks {
/**
* Checks if the item is a sword.
*
* @param is Item to check
* @return true if the item is a sword, false otherwise
*/
public static boolean isSword(ItemStack is) {
switch (is.getType()) {
case DIAMOND_SWORD:
case GOLD_SWORD:
case IRON_SWORD:
case STONE_SWORD:
case WOOD_SWORD:
return true;
default:
return false;
}
}
/**
* Checks if the item is a hoe.
*
* @param is Item to check
* @return true if the item is a hoe, false otherwise
*/
public static boolean isHoe(ItemStack is) {
switch (is.getType()) {
case DIAMOND_HOE:
case GOLD_HOE:
case IRON_HOE:
case STONE_HOE:
case WOOD_HOE:
return true;
default:
return false;
}
}
/**
* Checks if the item is a shovel.
*
* @param is Item to check
* @return true if the item is a shovel, false otherwise
*/
public static boolean isShovel(ItemStack is) {
switch (is.getType()) {
case DIAMOND_SPADE:
case GOLD_SPADE:
case IRON_SPADE:
case STONE_SPADE:
case WOOD_SPADE:
return true;
default:
return false;
}
}
/**
* Checks if the item is an axe.
*
* @param is Item to check
* @return true if the item is an axe, false otherwise
*/
public static boolean isAxe(ItemStack is) {
switch (is.getType()) {
case DIAMOND_AXE:
case GOLD_AXE:
case IRON_AXE:
case STONE_AXE:
case WOOD_AXE:
return true;
default:
return false;
}
}
/**
* Checks if the item is a pickaxe.
*
* @param is Item to check
* @return true if the item is a pickaxe, false otherwise
*/
public static boolean isMiningPick(ItemStack is) {
switch (is.getType()) {
case DIAMOND_PICKAXE:
case GOLD_PICKAXE:
case IRON_PICKAXE:
case STONE_PICKAXE:
case WOOD_PICKAXE:
return true;
default:
return false;
}
}
/**
* Checks if the item is a helmet.
*
* @param is Item to check
* @return true if the item is a helmet, false otherwise
*/
public static boolean isHelmet(ItemStack is) {
switch (is.getType()) {
case DIAMOND_HELMET:
case GOLD_HELMET:
case IRON_HELMET:
case LEATHER_HELMET:
return true;
default:
return false;
}
}
/**
* Checks if the item is a chestplate.
*
* @param is Item to check
* @return true if the item is a chestplate, false otherwise
*/
public static boolean isChestplate(ItemStack is) {
switch (is.getType()) {
case DIAMOND_CHESTPLATE:
case GOLD_CHESTPLATE:
case IRON_CHESTPLATE:
case LEATHER_CHESTPLATE:
return true;
default:
return false;
}
}
/**
* Checks if the item is a pair of pants.
*
* @param is Item to check
* @return true if the item is a pair of pants, false otherwise
*/
public static boolean isPants(ItemStack is) {
switch (is.getType()) {
case DIAMOND_LEGGINGS:
case GOLD_LEGGINGS:
case IRON_LEGGINGS:
case LEATHER_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks if the item is a pair of boots.
*
* @param is Item to check
* @return true if the item is a pair of boots, false otherwise
*/
public static boolean isBoots(ItemStack is) {
switch (is.getType()) {
case DIAMOND_BOOTS:
case GOLD_BOOTS:
case IRON_BOOTS:
case LEATHER_BOOTS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a wearable armor piece.
*
* @param is Item to check
* @return true if the item is armor, false otherwise
*/
public static boolean isArmor(ItemStack is) {
return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
}
/**
* Checks to see if an item is a leather armor piece.
*
* @param is Item to check
* @return true if the item is leather armor, false otherwise
*/
public static boolean isLeatherArmor(ItemStack is) {
switch (is.getType()) {
case LEATHER_BOOTS:
case LEATHER_CHESTPLATE:
case LEATHER_HELMET:
case LEATHER_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a gold armor piece.
*
* @param is Item to check
* @return true if the item is gold armor, false otherwise
*/
public static boolean isGoldArmor(ItemStack is) {
switch (is.getType()) {
case GOLD_BOOTS:
case GOLD_CHESTPLATE:
case GOLD_HELMET:
case GOLD_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is an iron armor piece.
*
* @param is Item to check
* @return true if the item is iron armor, false otherwise
*/
public static boolean isIronArmor(ItemStack is) {
switch (is.getType()) {
case IRON_BOOTS:
case IRON_CHESTPLATE:
case IRON_HELMET:
case IRON_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a diamond armor piece.
*
* @param is Item to check
* @return true if the item is diamond armor, false otherwise
*/
public static boolean isDiamondArmor(ItemStack is) {
switch (is.getType()) {
case DIAMOND_BOOTS:
case DIAMOND_CHESTPLATE:
case DIAMOND_HELMET:
case DIAMOND_LEGGINGS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a tool.
*
* @param is Item to check
* @return true if the item is a tool, false otherwise
*/
public static boolean isTool(ItemStack is) {
return isStoneTool(is) || isWoodTool(is) || isGoldTool(is) || isIronTool(is) || isDiamondTool(is) || isStringTool(is);
}
/**
* Checks to see if an item is a stone tool.
*
* @param is Item to check
* @return true if the item is a stone tool, false otherwise
*/
public static boolean isStoneTool(ItemStack is) {
switch (is.getType()) {
case STONE_AXE:
case STONE_HOE:
case STONE_PICKAXE:
case STONE_SPADE:
case STONE_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a wooden tool.
*
* @param is Item to check
* @return true if the item is a wooden tool, false otherwise
*/
public static boolean isWoodTool(ItemStack is) {
switch (is.getType()) {
case WOOD_AXE:
case WOOD_HOE:
case WOOD_PICKAXE:
case WOOD_SPADE:
case WOOD_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a gold tool.
*
* @param is Item to check
* @return true if the item is a stone tool, false otherwise
*/
public static boolean isGoldTool(ItemStack is) {
switch (is.getType()) {
case GOLD_AXE:
case GOLD_HOE:
case GOLD_PICKAXE:
case GOLD_SPADE:
case GOLD_SWORD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a string tool.
*
* @param is Item to check
* @return true if the item is a string tool, false otherwise
*/
public static boolean isStringTool(ItemStack is) {
switch (is.getType()) {
case BOW:
case FISHING_ROD:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is an iron tool.
*
* @param is Item to check
* @return true if the item is an iron tool, false otherwise
*/
public static boolean isIronTool(ItemStack is) {
switch (is.getType()) {
case IRON_AXE:
case IRON_HOE:
case IRON_PICKAXE:
case IRON_SPADE:
case IRON_SWORD:
case SHEARS:
return true;
default:
return false;
}
}
/**
* Checks to see if an item is a diamond tool.
*
* @param is Item to check
* @return true if the item is a diamond tool, false otherwise
*/
public static boolean isDiamondTool(ItemStack is) {
switch (is.getType()) {
case DIAMOND_AXE:
case DIAMOND_HOE:
case DIAMOND_PICKAXE:
case DIAMOND_SPADE:
case DIAMOND_SWORD:
return true;
default:
return false;
}
}
}

View File

@ -87,7 +87,7 @@ public class LoadProperties extends ConfigLoader{
public static Boolean anvilmessages;
public static int rWood, rStone, rIron, rGold, rDiamond, rString, rLeather;
public static int anvilID;
public static int repairStoneLevel, repairIronLevel, repairGoldLevel, repairdiamondlevel, repairBowLevel;
public static int repairStoneLevel, repairIronLevel, repairGoldLevel, repairdiamondlevel, repairStringLevel;
/* Taming */
public static int mtameWolf, mtameOcelot;
@ -377,7 +377,7 @@ public class LoadProperties extends ConfigLoader{
repairIronLevel = config.getInt("Skills.Repair.Iron.Level_Required", 0);
repairGoldLevel = config.getInt("Skills.Repair.Gold.Level_Required", 0);
repairStoneLevel = config.getInt("Skills.Repair.Stone.Level_Required", 0);
repairBowLevel = config.getInt("Skills.Repair.String.Level_Required", 0);
repairStringLevel = config.getInt("Skills.Repair.String.Level_Required", 0);
tamingxpmodifier = config.getDouble("Experience.Formula.Multiplier.Taming", 1.0);
miningxpmodifier = config.getDouble("Experience.Formula.Multiplier.Mining", 1.0);

View File

@ -50,6 +50,7 @@ public class mcLocale {
return output;
}
catch (MissingResourceException e) {
e.printStackTrace();
return '!' + key + '!';
}
}

View File

@ -1,407 +1,407 @@
package com.gmail.nossr50;
import org.bukkit.entity.Player;
public class mcPermissions {
private static volatile mcPermissions instance;
public boolean permission(Player player, String perm) {
return player.hasPermission(perm);
}
public static mcPermissions getInstance() {
if (instance == null) {
instance = new mcPermissions();
}
return instance;
}
/*
* GENERIC PERMISSIONS
*/
public boolean motd(Player player) {
return player.hasPermission("mcmmo.motd");
}
public boolean admin(Player player) {
return player.hasPermission("mcmmo.admin");
}
public boolean arcaneBypass(Player player) {
return player.hasPermission("mcmmo.bypass.arcanebypass");
}
/*
* MCMMO.TOOLS.*
*/
public boolean mcrefresh(Player player) {
return player.hasPermission("mcmmo.tools.mcrefresh");
}
public boolean mcremove(Player player) {
return player.hasPermission("mcmmo.tools.mcremove");
}
public boolean mmoedit(Player player) {
return player.hasPermission("mcmmo.tools.mmoedit");
}
public boolean mcgod(Player player) {
return player.hasPermission("mcmmo.tools.mcgod");
}
/*
* MCMMO.ABILITY.TAMING.*
*/
public boolean fastFoodService(Player player) {
return player.hasPermission("mcmmo.ability.taming.fastfoodservice");
}
public boolean sharpenedclaws(Player player) {
return player.hasPermission("mcmmo.ability.taming.sharpenedclaws");
}
public boolean gore(Player player) {
return player.hasPermission("mcmmo.ability.taming.gore");
}
public boolean callOfTheWild(Player player) {
return player.hasPermission("mcmmo.ability.taming.callofthewild");
}
public boolean environmentallyAware(Player player) {
return player.hasPermission("mcmmo.ability.taming.environmentallyaware");
}
public boolean thickFur(Player player) {
return player.hasPermission("mcmmo.ability.taming.thickfur");
}
public boolean shockProof(Player player) {
return player.hasPermission("mcmmo.ability.taming.shockproof");
}
public boolean beastLore(Player player) {
return player.hasPermission("mcmmo.ability.taming.beastlore");
}
/*
* MCMMO.ABILITY.FISHING.*
*/
public boolean shakeMob(Player player) {
return player.hasPermission("mcmmo.ability.fishing.shakemob");
}
/*
* MCMMO.ABILITY.MINING.*
*/
public boolean superBreaker(Player player) {
return player.hasPermission("mcmmo.ability.mining.superbreaker");
}
public boolean miningDoubleDrops(Player player) {
return player.hasPermission("mcmmo.ability.mining.doubledrops");
}
/*
* MCMMO.ABILITY.WOODCUTTING.*
*/
public boolean treeFeller(Player player) {
return player.hasPermission("mcmmo.ability.woodcutting.treefeller");
}
public boolean leafBlower(Player player) {
return player.hasPermission("mcmmo.ability.woodcutting.leafblower");
}
public boolean woodcuttingDoubleDrops(Player player) {
return player.hasPermission("mcmmo.ability.woodcutting.doubledrops");
}
/*
* MCMMO.ABILITY.REPAIR.*
*/
public boolean repairBonus(Player player) {
return player.hasPermission("mcmmo.ability.repair.repairbonus");
}
public boolean arcaneForging(Player player) {
return player.hasPermission("mcmmo.ability.repair.arcaneforging");
}
public boolean woodRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.woodrepair");
}
public boolean stoneRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.stonerepair");
}
public boolean leatherRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.leatherrepair");
}
public boolean ironRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.ironrepair");
}
public boolean goldRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.goldrepair");
}
public boolean diamondRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.diamondrepair");
}
public boolean armorRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.armorrepair");
}
public boolean toolRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.toolrepair");
}
public boolean bowRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.bowrepair");
}
/*
* MCMMO.ABILITY.UNARMED.*
*/
public boolean unarmedBonus(Player player) {
return player.hasPermission("mcmmo.ability.unarmed.bonusdamage");
}
public boolean disarm(Player player) {
return player.hasPermission("mcmmo.ability.unarmed.disarm");
}
public boolean berserk(Player player) {
return player.hasPermission("mcmmo.ability.unarmed.berserk");
}
public boolean deflect(Player player) {
return player.hasPermission("mcmmo.ability.unarmed.deflect");
}
/*
* MCMMO.ABILITY.ARCHERY.*
*/
public boolean trackArrows(Player player) {
return player.hasPermission("mcmmo.ability.archery.trackarrows");
}
public boolean ignition(Player player) {
return player.hasPermission("mcmmo.ability.archery.ignition");
}
public boolean daze(Player player) {
return player.hasPermission("mcmmo.ability.archery.daze");
}
/*
* MCMMO.ABILITY.HERBALISM.*
*/
public boolean herbalismDoubleDrops(Player player) {
return player.hasPermission("mcmmo.ability.herbalism.doubledrops");
}
public boolean greenTerra(Player player) {
return player.hasPermission("mcmmo.ability.herbalism.greenterra");
}
public boolean greenThumbBlocks(Player player) {
return player.hasPermission("mcmmo.ability.herbalism.greenthumbblocks");
}
public boolean greenThumbWheat(Player player) {
return player.hasPermission("mcmmo.ability.herbalism.greenthumbwheat");
}
/*
* MCMMO.ABILITY.EXCAVATION.*
*/
public boolean gigaDrillBreaker(Player player) {
return player.hasPermission("mcmmo.ability.excavation.gigadrillbreaker");
}
public boolean excavationTreasures(Player player) {
return player.hasPermission("mcmmo.ability.excavation.treasures");
}
/*
* MCMMO.ABILITY.SWORDS.*
*/
public boolean swordsBleed(Player player) {
return player.hasPermission("mcmmo.ability.swords.bleed");
}
public boolean serratedStrikes(Player player) {
return player.hasPermission("mcmmo.ability.swords.serratedstrikes");
}
public boolean counterAttack(Player player) {
return player.hasPermission("mcmmo.ability.swords.counterattack");
}
/*
* MCMMO.ABILITY.AXES.*
*/
public boolean skullSplitter(Player player) {
return player.hasPermission("mcmmo.ability.axes.skullsplitter");
}
public boolean axeBonus(Player player) {
return player.hasPermission("mcmmo.ability.axes.bonusdamage");
}
public boolean criticalHit(Player player) {
return player.hasPermission("mcmmo.ability.axes.criticalhit");
}
public boolean impact(Player player) {
return player.hasPermission("mcmmo.ability.axes.impact");
}
/*
* MCMMO.ABILITY.ACROBATICS.*
*/
public boolean roll(Player player) {
return player.hasPermission("mcmmo.ability.acrobatics.roll");
}
public boolean gracefulRoll(Player player) {
return player.hasPermission("mcmmo.ability.acrobatics.gracefulroll");
}
public boolean dodge(Player player) {
return player.hasPermission("mcmmo.ability.acrobatics.dodge");
}
/*
* MCMMO.ABILITY.BLASTMINING.*
*/
public boolean biggerBombs(Player player) {
return player.hasPermission("mcmmo.ability.blastmining.biggerbombs");
}
public boolean demolitionsExpertise(Player player) {
return player.hasPermission("mcmmo.ability.blastmining.demolitionsexpertise");
}
/*
* MCMMO.ITEM.*
*/
public boolean chimaeraWing(Player player) {
return player.hasPermission("mcmmo.item.chimaerawing");
}
/*
* MCMMO.COMMANDS.*
*/
public boolean mcAbility(Player player) {
return player.hasPermission("mcmmo.commands.ability");
}
public boolean partyTeleport(Player player) {
return player.hasPermission("mcmmo.commands.ptp");
}
public boolean inspect(Player player) {
return player.hasPermission("mcmmo.commands.inspect");
}
public boolean party(Player player) {
return player.hasPermission("mcmmo.commands.party");
}
/*
* MCMMO.CHAT.*
*/
public boolean partyChat(Player player) {
return player.hasPermission("mcmmo.chat.partychat");
}
public boolean partyLock(Player player) {
return player.hasPermission("mcmmo.chat.partylock");
}
public boolean adminChat(Player player) {
return player.hasPermission("mcmmo.chat.adminchat");
}
/*
* MCMMO.SKILLS.*
*/
public boolean taming(Player player) {
return player.hasPermission("mcmmo.skills.taming");
}
public boolean mining(Player player) {
return player.hasPermission("mcmmo.skills.mining");
}
public boolean blastMining(Player player) {
return player.hasPermission("mcmmo.skills.blastmining");
}
public boolean fishing(Player player) {
return player.hasPermission("mcmmo.skills.fishing");
}
public boolean woodcutting(Player player) {
return player.hasPermission("mcmmo.skills.woodcutting");
}
public boolean repair(Player player) {
return player.hasPermission("mcmmo.skills.repair");
}
public boolean unarmed(Player player) {
return player.hasPermission("mcmmo.skills.unarmed");
}
public boolean archery(Player player) {
return player.hasPermission("mcmmo.skills.archery");
}
public boolean herbalism(Player player) {
return player.hasPermission("mcmmo.skills.herbalism");
}
public boolean excavation(Player player) {
return player.hasPermission("mcmmo.skills.excavation");
}
public boolean swords(Player player) {
return player.hasPermission("mcmmo.skills.swords");
}
public boolean axes(Player player) {
return player.hasPermission("mcmmo.skills.axes");
}
public boolean acrobatics(Player player) {
return player.hasPermission("mcmmo.skills.acrobatics");
}
}
package com.gmail.nossr50;
import org.bukkit.entity.Player;
public class mcPermissions {
private static volatile mcPermissions instance;
public boolean permission(Player player, String perm) {
return player.hasPermission(perm);
}
public static mcPermissions getInstance() {
if (instance == null) {
instance = new mcPermissions();
}
return instance;
}
/*
* GENERIC PERMISSIONS
*/
public boolean motd(Player player) {
return player.hasPermission("mcmmo.motd");
}
public boolean admin(Player player) {
return player.hasPermission("mcmmo.admin");
}
public boolean arcaneBypass(Player player) {
return player.hasPermission("mcmmo.bypass.arcanebypass");
}
/*
* MCMMO.TOOLS.*
*/
public boolean mcrefresh(Player player) {
return player.hasPermission("mcmmo.tools.mcrefresh");
}
public boolean mcremove(Player player) {
return player.hasPermission("mcmmo.tools.mcremove");
}
public boolean mmoedit(Player player) {
return player.hasPermission("mcmmo.tools.mmoedit");
}
public boolean mcgod(Player player) {
return player.hasPermission("mcmmo.tools.mcgod");
}
/*
* MCMMO.ABILITY.TAMING.*
*/
public boolean fastFoodService(Player player) {
return player.hasPermission("mcmmo.ability.taming.fastfoodservice");
}
public boolean sharpenedclaws(Player player) {
return player.hasPermission("mcmmo.ability.taming.sharpenedclaws");
}
public boolean gore(Player player) {
return player.hasPermission("mcmmo.ability.taming.gore");
}
public boolean callOfTheWild(Player player) {
return player.hasPermission("mcmmo.ability.taming.callofthewild");
}
public boolean environmentallyAware(Player player) {
return player.hasPermission("mcmmo.ability.taming.environmentallyaware");
}
public boolean thickFur(Player player) {
return player.hasPermission("mcmmo.ability.taming.thickfur");
}
public boolean shockProof(Player player) {
return player.hasPermission("mcmmo.ability.taming.shockproof");
}
public boolean beastLore(Player player) {
return player.hasPermission("mcmmo.ability.taming.beastlore");
}
/*
* MCMMO.ABILITY.FISHING.*
*/
public boolean shakeMob(Player player) {
return player.hasPermission("mcmmo.ability.fishing.shakemob");
}
/*
* MCMMO.ABILITY.MINING.*
*/
public boolean superBreaker(Player player) {
return player.hasPermission("mcmmo.ability.mining.superbreaker");
}
public boolean miningDoubleDrops(Player player) {
return player.hasPermission("mcmmo.ability.mining.doubledrops");
}
/*
* MCMMO.ABILITY.WOODCUTTING.*
*/
public boolean treeFeller(Player player) {
return player.hasPermission("mcmmo.ability.woodcutting.treefeller");
}
public boolean leafBlower(Player player) {
return player.hasPermission("mcmmo.ability.woodcutting.leafblower");
}
public boolean woodcuttingDoubleDrops(Player player) {
return player.hasPermission("mcmmo.ability.woodcutting.doubledrops");
}
/*
* MCMMO.ABILITY.REPAIR.*
*/
public boolean repairBonus(Player player) {
return player.hasPermission("mcmmo.ability.repair.repairbonus");
}
public boolean arcaneForging(Player player) {
return player.hasPermission("mcmmo.ability.repair.arcaneforging");
}
public boolean woodRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.woodrepair");
}
public boolean stoneRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.stonerepair");
}
public boolean leatherRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.leatherrepair");
}
public boolean ironRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.ironrepair");
}
public boolean goldRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.goldrepair");
}
public boolean diamondRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.diamondrepair");
}
public boolean armorRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.armorrepair");
}
public boolean toolRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.toolrepair");
}
public boolean stringRepair(Player player) {
return player.hasPermission("mcmmo.ability.repair.stringrepair");
}
/*
* MCMMO.ABILITY.UNARMED.*
*/
public boolean unarmedBonus(Player player) {
return player.hasPermission("mcmmo.ability.unarmed.bonusdamage");
}
public boolean disarm(Player player) {
return player.hasPermission("mcmmo.ability.unarmed.disarm");
}
public boolean berserk(Player player) {
return player.hasPermission("mcmmo.ability.unarmed.berserk");
}
public boolean deflect(Player player) {
return player.hasPermission("mcmmo.ability.unarmed.deflect");
}
/*
* MCMMO.ABILITY.ARCHERY.*
*/
public boolean trackArrows(Player player) {
return player.hasPermission("mcmmo.ability.archery.trackarrows");
}
public boolean ignition(Player player) {
return player.hasPermission("mcmmo.ability.archery.ignition");
}
public boolean daze(Player player) {
return player.hasPermission("mcmmo.ability.archery.daze");
}
/*
* MCMMO.ABILITY.HERBALISM.*
*/
public boolean herbalismDoubleDrops(Player player) {
return player.hasPermission("mcmmo.ability.herbalism.doubledrops");
}
public boolean greenTerra(Player player) {
return player.hasPermission("mcmmo.ability.herbalism.greenterra");
}
public boolean greenThumbBlocks(Player player) {
return player.hasPermission("mcmmo.ability.herbalism.greenthumbblocks");
}
public boolean greenThumbWheat(Player player) {
return player.hasPermission("mcmmo.ability.herbalism.greenthumbwheat");
}
/*
* MCMMO.ABILITY.EXCAVATION.*
*/
public boolean gigaDrillBreaker(Player player) {
return player.hasPermission("mcmmo.ability.excavation.gigadrillbreaker");
}
public boolean excavationTreasures(Player player) {
return player.hasPermission("mcmmo.ability.excavation.treasures");
}
/*
* MCMMO.ABILITY.SWORDS.*
*/
public boolean swordsBleed(Player player) {
return player.hasPermission("mcmmo.ability.swords.bleed");
}
public boolean serratedStrikes(Player player) {
return player.hasPermission("mcmmo.ability.swords.serratedstrikes");
}
public boolean counterAttack(Player player) {
return player.hasPermission("mcmmo.ability.swords.counterattack");
}
/*
* MCMMO.ABILITY.AXES.*
*/
public boolean skullSplitter(Player player) {
return player.hasPermission("mcmmo.ability.axes.skullsplitter");
}
public boolean axeBonus(Player player) {
return player.hasPermission("mcmmo.ability.axes.bonusdamage");
}
public boolean criticalHit(Player player) {
return player.hasPermission("mcmmo.ability.axes.criticalhit");
}
public boolean impact(Player player) {
return player.hasPermission("mcmmo.ability.axes.impact");
}
/*
* MCMMO.ABILITY.ACROBATICS.*
*/
public boolean roll(Player player) {
return player.hasPermission("mcmmo.ability.acrobatics.roll");
}
public boolean gracefulRoll(Player player) {
return player.hasPermission("mcmmo.ability.acrobatics.gracefulroll");
}
public boolean dodge(Player player) {
return player.hasPermission("mcmmo.ability.acrobatics.dodge");
}
/*
* MCMMO.ABILITY.BLASTMINING.*
*/
public boolean biggerBombs(Player player) {
return player.hasPermission("mcmmo.ability.blastmining.biggerbombs");
}
public boolean demolitionsExpertise(Player player) {
return player.hasPermission("mcmmo.ability.blastmining.demolitionsexpertise");
}
/*
* MCMMO.ITEM.*
*/
public boolean chimaeraWing(Player player) {
return player.hasPermission("mcmmo.item.chimaerawing");
}
/*
* MCMMO.COMMANDS.*
*/
public boolean mcAbility(Player player) {
return player.hasPermission("mcmmo.commands.ability");
}
public boolean partyTeleport(Player player) {
return player.hasPermission("mcmmo.commands.ptp");
}
public boolean inspect(Player player) {
return player.hasPermission("mcmmo.commands.inspect");
}
public boolean party(Player player) {
return player.hasPermission("mcmmo.commands.party");
}
/*
* MCMMO.CHAT.*
*/
public boolean partyChat(Player player) {
return player.hasPermission("mcmmo.chat.partychat");
}
public boolean partyLock(Player player) {
return player.hasPermission("mcmmo.chat.partylock");
}
public boolean adminChat(Player player) {
return player.hasPermission("mcmmo.chat.adminchat");
}
/*
* MCMMO.SKILLS.*
*/
public boolean taming(Player player) {
return player.hasPermission("mcmmo.skills.taming");
}
public boolean mining(Player player) {
return player.hasPermission("mcmmo.skills.mining");
}
public boolean blastMining(Player player) {
return player.hasPermission("mcmmo.skills.blastmining");
}
public boolean fishing(Player player) {
return player.hasPermission("mcmmo.skills.fishing");
}
public boolean woodcutting(Player player) {
return player.hasPermission("mcmmo.skills.woodcutting");
}
public boolean repair(Player player) {
return player.hasPermission("mcmmo.skills.repair");
}
public boolean unarmed(Player player) {
return player.hasPermission("mcmmo.skills.unarmed");
}
public boolean archery(Player player) {
return player.hasPermission("mcmmo.skills.archery");
}
public boolean herbalism(Player player) {
return player.hasPermission("mcmmo.skills.herbalism");
}
public boolean excavation(Player player) {
return player.hasPermission("mcmmo.skills.excavation");
}
public boolean swords(Player player) {
return player.hasPermission("mcmmo.skills.swords");
}
public boolean axes(Player player) {
return player.hasPermission("mcmmo.skills.axes");
}
public boolean acrobatics(Player player) {
return player.hasPermission("mcmmo.skills.acrobatics");
}
}

View File

@ -93,7 +93,7 @@ public class Repair {
repairItem(player, is, new ItemStack(LoadProperties.rGold));
xpHandler(player, PP, is, durabilityBefore, 8, true);
}
else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString) && skillLevel >= LoadProperties.repairBowLevel && mcPermissions.getInstance().bowRepair(player)){
else if (ItemChecks.isStringTool(is) && inventory.contains(LoadProperties.rString) && skillLevel >= LoadProperties.repairStringLevel && mcPermissions.getInstance().stringRepair(player)){
repairItem(player, is, new ItemStack(LoadProperties.rString));
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
@ -141,7 +141,7 @@ public class Repair {
PP.addXP(SkillType.REPAIR, dif * 10);
Skills.XpCheckSkill(SkillType.REPAIR, player);
//CLANG CLANG
//CLANG CLANG (scary noise)
if (LoadProperties.spoutEnabled) {
SpoutSounds.playRepairNoise(player);
}
@ -321,7 +321,7 @@ public class Repair {
else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS)) {
ramt = maxDurability / 2;
}
else if (ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW)) {
else if (ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || ItemChecks.isStringTool(is)) {
ramt = maxDurability / 3;
}
else if (ItemChecks.isBoots(is)) {
@ -391,7 +391,7 @@ public class Repair {
else if (ItemChecks.isLeatherArmor(is)) {
player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + m.prettyItemString(LoadProperties.rLeather));
}
else if (is.getType().equals(Material.BOW)) {
else if (ItemChecks.isStringTool(is)) {
player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + m.prettyItemString(LoadProperties.rString));
}
}

View File

@ -239,8 +239,8 @@ permissions:
description: Allows ability to repair armor
mcmmo.ability.repair.toolrepair:
description: Allows ability to repair tools
mcmmo.ability.repair.bowrepair:
description: Allows ability to repair bows
mcmmo.ability.repair.stringrepair:
description: Allows ability to repair bows and fishing rods
mcmmo.ability.unarmed.*:
description: Allows access to all Unarmed abilities
children: