Update Woodcutting to alphabetical order

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Oaksworth 2019-01-23 19:40:44 -02:00 committed by GitHub
parent c467f79d32
commit bf38f55f23
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@ -31,17 +31,17 @@ public class WoodcuttingCommand extends SkillCommand {
@Override @Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) { protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
// DOUBLE DROPS
if (canDoubleDrop) {
setDoubleDropClassicChanceStrings(skillValue, isLucky);
}
// TREE FELLER // TREE FELLER
if (canTreeFell) { if (canTreeFell) {
String[] treeFellerStrings = calculateLengthDisplayValues(player, skillValue); String[] treeFellerStrings = calculateLengthDisplayValues(player, skillValue);
treeFellerLength = treeFellerStrings[0]; treeFellerLength = treeFellerStrings[0];
treeFellerLengthEndurance = treeFellerStrings[1]; treeFellerLengthEndurance = treeFellerStrings[1];
} }
// DOUBLE DROPS
if (canDoubleDrop) {
setDoubleDropClassicChanceStrings(skillValue, isLucky);
}
} }
private void setDoubleDropClassicChanceStrings(float skillValue, boolean isLucky) { private void setDoubleDropClassicChanceStrings(float skillValue, boolean isLucky) {
@ -64,14 +64,14 @@ public class WoodcuttingCommand extends SkillCommand {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>(); List<String> messages = new ArrayList<String>();
if (canLeafBlow) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Woodcutting.Ability.0"), LocaleLoader.getString("Woodcutting.Ability.1")));
}
if (canDoubleDrop) { if (canDoubleDrop) {
messages.add(getStatMessage(SubSkillType.WOODCUTTING_HARVEST_LUMBER, doubleDropChance) messages.add(getStatMessage(SubSkillType.WOODCUTTING_HARVEST_LUMBER, doubleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : "")); + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
} }
if (canLeafBlow) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Woodcutting.Ability.0"), LocaleLoader.getString("Woodcutting.Ability.1")));
}
if (canTreeFell) { if (canTreeFell) {
messages.add(getStatMessage(SubSkillType.WOODCUTTING_TREE_FELLER, treeFellerLength) messages.add(getStatMessage(SubSkillType.WOODCUTTING_TREE_FELLER, treeFellerLength)