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Update Woodcutting to alphabetical order
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@ -31,17 +31,17 @@ public class WoodcuttingCommand extends SkillCommand {
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@Override
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protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
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// DOUBLE DROPS
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if (canDoubleDrop) {
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setDoubleDropClassicChanceStrings(skillValue, isLucky);
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}
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// TREE FELLER
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if (canTreeFell) {
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String[] treeFellerStrings = calculateLengthDisplayValues(player, skillValue);
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treeFellerLength = treeFellerStrings[0];
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treeFellerLengthEndurance = treeFellerStrings[1];
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}
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// DOUBLE DROPS
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if (canDoubleDrop) {
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setDoubleDropClassicChanceStrings(skillValue, isLucky);
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}
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}
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private void setDoubleDropClassicChanceStrings(float skillValue, boolean isLucky) {
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@ -64,14 +64,14 @@ public class WoodcuttingCommand extends SkillCommand {
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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if (canLeafBlow) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Woodcutting.Ability.0"), LocaleLoader.getString("Woodcutting.Ability.1")));
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}
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if (canDoubleDrop) {
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messages.add(getStatMessage(SubSkillType.WOODCUTTING_HARVEST_LUMBER, doubleDropChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
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}
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if (canLeafBlow) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Woodcutting.Ability.0"), LocaleLoader.getString("Woodcutting.Ability.1")));
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}
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if (canTreeFell) {
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messages.add(getStatMessage(SubSkillType.WOODCUTTING_TREE_FELLER, treeFellerLength)
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