Because it's not just Citizens that uses NPCs.

This commit is contained in:
gmcferrin
2013-01-10 12:18:48 -05:00
parent ec6b9d4387
commit bcfec56300
6 changed files with 12 additions and 12 deletions

View File

@ -20,7 +20,7 @@ public class ArcheryManager extends SkillManager {
* @param livingEntity Entity damaged by the arrow
*/
public void trackArrows(LivingEntity livingEntity) {
if (Misc.isCitizensNPC(player) || !Permissions.trackArrows(player)) {
if (Misc.isNPC(player) || !Permissions.trackArrows(player)) {
return;
}
@ -45,7 +45,7 @@ public class ArcheryManager extends SkillManager {
* @param event The event to modify
*/
public void dazeCheck(Player defender, EntityDamageEvent event) {
if (Misc.isCitizensNPC(player) || !Permissions.daze(player)) {
if (Misc.isNPC(player) || !Permissions.daze(player)) {
return;
}
@ -70,7 +70,7 @@ public class ArcheryManager extends SkillManager {
* @param event The event to modify.
*/
public void bonusDamage(EntityDamageEvent event) {
if (Misc.isCitizensNPC(player) || !Permissions.archeryBonus(player)) {
if (Misc.isNPC(player) || !Permissions.archeryBonus(player)) {
return;
}