This commit is contained in:
nossr50 2020-10-29 14:38:09 -07:00
parent 5a8e607a39
commit bae9783123
3 changed files with 9 additions and 6 deletions

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Version 2.1.151
Added new config 'chat.yml'
Added new config for chat options named 'chat.yml'
Added 'Chat.Channels.Party.Spies.Automatically_Enable_Spying' to chat.yml which when enabled will start users who have the chat spy permission in chat spying mode
All chat settings that used to be in 'config.yml' are now in 'chat.yml'
The list of party members shown when using the party command has been simplified, this will change again in the T&C update
Fixed a bug where players could use the party chat command without the party chat permission
Added 'Chat.Style.Party.Leader' which is the chat style the party leader uses when communicating to the party
Party Leaders now use a different style when chatting than normal party members (can be customized)
Added 'Chat.Style.Party.Leader' to the locale, party leaders use this as their chat style
NOTES:
I greatly disliked the old party member list but was avoiding rewriting it until later, someone pointed out how ugly it was and my OCD triggered and now it is rewritten. I will rewrite it again in T&C.
I greatly disliked the old party member list but was avoiding rewriting it until later, someone pointed out how ugly it was and my OCD triggered and now it is rewritten. I will rewrite it again in Tridents & Crossbows.
The new config file lets you disable the chat system (you can disable all of it, or just party chat, and or just admin chat) without permission nodes.
If you disable the party/admin chat, then the party/admin chat command never gets registered and attempting to use the command will result in a whole lot of nothing.
If you disable the party/admin chat, then the party/admin chat command never gets registered and attempting to use the command will result in a whole lot of nothing, so if you want users to have a permission denied message then just stick to negating permission nodes.
I'll probably be tweaking mcMMO visually a lot in the near future, probably after Tridents & Crossbows goes out.
I hate adding more config files using the old .yml system, but the config update is a ways out and this works for now.
Reminder that the look/feel of party/admin chat is now determined by locale entries
https://mcmmo.org/wiki/Locale can help you understand how to change the locale
Version 2.1.150
Fixed an ArrayIndexOutOfBounds exception when using /skillreset

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<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.1.151-SNAPSHOT</version>
<version>2.1.151</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

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# Whether or not to use the current display name of a player
Use_Display_Names: true
# CUSTOMIZATION INFORMATION
# If you want to customize the look and feel of chat channels, that is handled through localization which is customizeable.
# If you want to customize the look and feel of chat channels, that is handled through localization which is configurable
# You can find information on how to handle that in the link below
# https://mcmmo.org/wiki/Locale
# When editing the locale for chat, do a search in the master text file (your local locale override file is empty at first, read the wiki article above) for "chat" and that should lead you right to the locale entries related to chat