Fixing styling on Axes

This commit is contained in:
nossr50 2019-01-21 08:52:44 -08:00
parent f9ce70e310
commit ba34442ebb
2 changed files with 6 additions and 4 deletions

View File

@ -111,11 +111,13 @@ public class AxesCommand extends SkillCommand {
}
if (canCritical) {
messages.add(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
messages.add(getStatMessage(SubSkillType.AXES_CRITICAL_STRIKES, critChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
}
if (canSkullSplitter) {
messages.add(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
messages.add(getStatMessage(SubSkillType.AXES_SKULL_SPLITTER, skullSplitterLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
}
return messages;

View File

@ -174,16 +174,16 @@ Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
Axes.Ability.Lower=[[GRAY]]You lower your Axe.
Axes.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Axe.
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=Chance to critically strike: [[YELLOW]]{0}
Axes.Combat.CriticalHit=CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=**HIT BY GREATER IMPACT**
Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER!
Axes.Combat.SS.Length=Skull Splitter Length: [[YELLOW]]{0}s
Axes.SubSkill.SkullSplitter.Name=Skull Splitter
Axes.SubSkill.SkullSplitter.Description=Deal AoE Damage
Axes.SubSkill.SkullSplitter.Stat=Skull Splitter Duration
Axes.SubSkill.CriticalStrikes.Name=Critical Strikes
Axes.SubSkill.CriticalStrikes.Description=Double Damage
Axes.SubSkill.CriticalStrikes.Stat=Critical Strike Chance
Axes.SubSkill.AxeMastery.Name=Axe Mastery
Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
Axes.SubSkill.ArmorImpact.Name=Armor Impact