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Fixing styling on Axes
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@ -111,11 +111,13 @@ public class AxesCommand extends SkillCommand {
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}
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if (canCritical) {
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messages.add(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
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messages.add(getStatMessage(SubSkillType.AXES_CRITICAL_STRIKES, critChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
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}
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if (canSkullSplitter) {
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messages.add(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
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messages.add(getStatMessage(SubSkillType.AXES_SKULL_SPLITTER, skullSplitterLength)
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+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
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}
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return messages;
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@ -174,16 +174,16 @@ Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
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Axes.Ability.Lower=[[GRAY]]You lower your Axe.
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Axes.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Axe.
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Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
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Axes.Combat.CritChance=Chance to critically strike: [[YELLOW]]{0}
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Axes.Combat.CriticalHit=CRITICAL HIT!
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Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
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Axes.Combat.GI.Struck=**HIT BY GREATER IMPACT**
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Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER!
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Axes.Combat.SS.Length=Skull Splitter Length: [[YELLOW]]{0}s
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Axes.SubSkill.SkullSplitter.Name=Skull Splitter
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Axes.SubSkill.SkullSplitter.Description=Deal AoE Damage
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Axes.SubSkill.SkullSplitter.Stat=Skull Splitter Duration
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Axes.SubSkill.CriticalStrikes.Name=Critical Strikes
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Axes.SubSkill.CriticalStrikes.Description=Double Damage
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Axes.SubSkill.CriticalStrikes.Stat=Critical Strike Chance
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Axes.SubSkill.AxeMastery.Name=Axe Mastery
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Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
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Axes.SubSkill.ArmorImpact.Name=Armor Impact
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