Fixing styling on Axes

This commit is contained in:
nossr50
2019-01-21 08:52:44 -08:00
parent f9ce70e310
commit ba34442ebb
2 changed files with 6 additions and 4 deletions

View File

@ -111,11 +111,13 @@ public class AxesCommand extends SkillCommand {
}
if (canCritical) {
messages.add(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
messages.add(getStatMessage(SubSkillType.AXES_CRITICAL_STRIKES, critChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
}
if (canSkullSplitter) {
messages.add(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
messages.add(getStatMessage(SubSkillType.AXES_SKULL_SPLITTER, skullSplitterLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
}
return messages;