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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-25 02:04:44 +02:00
Removed old Unarmed stuff from locale files.
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@ -163,14 +163,8 @@ m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
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m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
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m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
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m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
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m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
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m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
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m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
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m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
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m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
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@ -163,14 +163,8 @@ m.EffectsUnarmed2_0=Disarm (Players)
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m.EffectsUnarmed2_1=Drops the foes item held in hand
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=Unarmed Apprentice
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m.EffectsUnarmed4_1=Damage Upgrade
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m.EffectsUnarmed5_0=Arrow Deflect
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m.EffectsUnarmed5_1=Deflect arrows
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m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
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m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
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m.AbilBonusUnarmed1_0=Unarmed Apprentice
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m.AbilBonusUnarmed1_1=+2 DMG Upgrade
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
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@ -163,14 +163,8 @@ m.EffectsUnarmed2_0=Desarmar (Jugadores)
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m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=Aprendiz desarmado
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m.EffectsUnarmed4_1=Mejora de da<64>os
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m.EffectsUnarmed5_0=Desviar flechas
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m.EffectsUnarmed5_1=Desviar flechas
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m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
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m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
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m.AbilBonusUnarmed1_0=Aprendiz desarmado
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m.AbilBonusUnarmed1_1=Mejora de +2 de da<64>o
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
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@ -163,14 +163,8 @@ m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
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m.EffectsUnarmed2_1=Pudottaa vihollisen esineen k<>dest<73>
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
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m.EffectsUnarmed4_1=Vahingonlis<EFBFBD>ys
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m.EffectsUnarmed5_0=Nuolentorjunta
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m.EffectsUnarmed5_1=Torjuu nuolia
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m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
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m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
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m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
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m.AbilBonusUnarmed1_1=+2 Vahinko
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todenn<6E>k<EFBFBD>isyys: [[YELLOW]]{0}%
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@ -163,14 +163,8 @@ m.EffectsUnarmed2_0=D
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m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=Ma<EFBFBD>trise du d<>sarmement
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m.EffectsUnarmed4_1=Beaucoup plus de d<>g<EFBFBD>ts
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m.EffectsUnarmed5_0=D<EFBFBD>viation des fl<66>ches
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m.EffectsUnarmed5_1=D<EFBFBD>vie les fl<66>ches qui vous foncent dessus
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m.AbilLockUnarmed1=D<EFBFBD>bloqu<EFBFBD> au niveau 250 (Apprenti du d<>sarmement)
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m.AbilLockUnarmed2=D<EFBFBD>bloqu<EFBFBD> au niveau 500 (Ma<4D>trise du d<>sarmement)
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m.AbilBonusUnarmed1_0=Apprenti du d<>sarmement
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m.AbilBonusUnarmed1_1=+2 d<>g<EFBFBD>ts
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[RED]]Chances d<>vier les fl<66>ches : [[YELLOW]]{0}%
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@ -169,14 +169,8 @@ m.EffectsUnarmed2_0=Ontwapen (Players)
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m.EffectsUnarmed2_1=Dropt het wapen van de vijand
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=Onbewapende leerling
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m.EffectsUnarmed4_1=Meer schade
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m.EffectsUnarmed5_0=Pijlafwijking
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m.EffectsUnarmed5_1=Laat pijlen afwijken
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m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
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m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
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m.AbilBonusUnarmed1_0=Onbewapende leerling
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m.AbilBonusUnarmed1_1=+2 meer schade
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
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@ -163,14 +163,8 @@ m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
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m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=Droga Smoka
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m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
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m.EffectsUnarmed5_0=Odbicie strzaly
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m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
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m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
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m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
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m.AbilBonusUnarmed1_0=Droga Smoka
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m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
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@ -170,14 +170,8 @@ m.EffectsUnarmed2_0=Desarmar (Jogadores)
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m.EffectsUnarmed2_1=Derruba a arma que o advers<72>rio est<73> segurando
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=Aprendiz do Desarmamento
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m.EffectsUnarmed4_1=Aumenta o Dano
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m.EffectsUnarmed5_0=Desviar Flechas
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m.EffectsUnarmed5_1=Desvia Flechas jogadas em voc<6F>
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m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
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m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
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m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
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m.AbilBonusUnarmed1_1=+2 de Danos
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
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@ -164,14 +164,8 @@ m.EffectsUnarmed2_0=
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m.EffectsUnarmed2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>.
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m.EffectsUnarmed3_0=Iron Arm Style
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m.EffectsUnarmed3_1=Hardens your arm over time
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m.EffectsUnarmed4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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m.EffectsUnarmed4_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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m.EffectsUnarmed5_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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m.EffectsUnarmed5_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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m.AbilLockUnarmed1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 250+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>)
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m.AbilLockUnarmed2=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 500+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>)
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m.AbilBonusUnarmed1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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m.AbilBonusUnarmed1_1=+2 <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
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m.AbilBonusUnarmed2_0=Iron Arm Style
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m.AbilBonusUnarmed2_1=+{0} DMG Upgrade
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m.UnarmedArrowDeflectChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
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