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Greater Impact now uses the rank system
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@ -118,7 +118,8 @@ Version 2.1.0
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! (Skills) Removed traps from fishing
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! (Skills) Removed traps from fishing
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! (Skills) Dodge now uses a rank system
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! (Skills) Dodge now uses a rank system
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! (Skills) Arrow Retrieval now uses a rank system
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! (Skills) Arrow Retrieval now uses a rank system
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! (Skills) Axes' Critical Strikes now uses a rank system
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! (Skills) Axes' Greater Impact now uses a rank system
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! (Kraken) Removed everything involving the kraken
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! (Kraken) Removed everything involving the kraken
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= (Skills) Shake now sends custom damage types for better nocheat compat
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= (Skills) Shake now sends custom damage types for better nocheat compat
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! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
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! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
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@ -23,7 +23,7 @@ public enum SubSkillType {
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AXES_ARMOR_IMPACT(20),
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AXES_ARMOR_IMPACT(20),
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AXES_AXE_MASTERY(4),
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AXES_AXE_MASTERY(4),
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AXES_CRITICAL_STRIKES(1),
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AXES_CRITICAL_STRIKES(1),
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AXES_GREATER_IMPACT,
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AXES_GREATER_IMPACT(1),
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AXES_SKULL_SPLITTER(1),
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AXES_SKULL_SPLITTER(1),
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/* Excavation */
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/* Excavation */
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@ -96,6 +96,11 @@ Axes:
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Rank_1: 2
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Rank_1: 2
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RetroMode:
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RetroMode:
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Rank_1: 20
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Rank_1: 20
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GreaterImpact:
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Standard:
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Rank_1: 25
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RetroMode:
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Rank_1: 250
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ArmorImpact:
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ArmorImpact:
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Standard:
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Standard:
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Rank_1: 5
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Rank_1: 5
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