Greater Impact now uses the rank system

This commit is contained in:
nossr50 2019-01-26 10:57:04 -08:00
parent 105a81aede
commit b39340227f
3 changed files with 8 additions and 2 deletions

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@ -118,7 +118,8 @@ Version 2.1.0
! (Skills) Removed traps from fishing
! (Skills) Dodge now uses a rank system
! (Skills) Arrow Retrieval now uses a rank system
! (Skills) Axes' Critical Strikes now uses a rank system
! (Skills) Axes' Greater Impact now uses a rank system
! (Kraken) Removed everything involving the kraken
= (Skills) Shake now sends custom damage types for better nocheat compat
! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle

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@ -23,7 +23,7 @@ public enum SubSkillType {
AXES_ARMOR_IMPACT(20),
AXES_AXE_MASTERY(4),
AXES_CRITICAL_STRIKES(1),
AXES_GREATER_IMPACT,
AXES_GREATER_IMPACT(1),
AXES_SKULL_SPLITTER(1),
/* Excavation */

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@ -96,6 +96,11 @@ Axes:
Rank_1: 2
RetroMode:
Rank_1: 20
GreaterImpact:
Standard:
Rank_1: 25
RetroMode:
Rank_1: 250
ArmorImpact:
Standard:
Rank_1: 5