first 5 levels in all skills are now much easier to level

This commit is contained in:
nossr50 2019-04-23 04:21:25 -07:00
parent cee0025147
commit b36c4b56c3
3 changed files with 18 additions and 13 deletions

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@ -8,8 +8,9 @@ Version 2.1.48
Dodge now gives 800 XP Dodge now gives 800 XP
Roll now gives 600 XP Roll now gives 600 XP
Fall now gives 600 XP Fall now gives 600 XP
The first 10/100 levels of Combat skills now gives a small amount of bonus XP (this amount is not multiplied by any modifiers other than XP rate)
Note: First 10 in Standard, first 100 in Retro The first 5/50 levels of skills now give large amounts of XP so players get key early skills much faster
Note: First 50 in Standard, first 50 in Retro
Dev Notes: Dev Notes:
I will be making a write up soon explaining near future plans for mcMMO and what is going on with the config update, abstraction update, etc... I will be making a write up soon explaining near future plans for mcMMO and what is going on with the config update, abstraction update, etc...

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@ -102,8 +102,8 @@ public class SelfListener implements Listener {
return; return;
} }
final float rawXp = event.getRawXpGained();
if (rawXp < 0) { if (event.getRawXpGained() <= 0) {
// Don't calculate for XP subtraction // Don't calculate for XP subtraction
return; return;
} }
@ -112,6 +112,19 @@ public class SelfListener implements Listener {
return; return;
} }
int earlyLevelBonusXPCap = mcMMO.isRetroModeEnabled() ? 50 : 5;
int earlyGameBonusXP = 0;
//Give some bonus XP for low levels
if(mcMMOPlayer.getSkillLevel(primarySkillType) < earlyLevelBonusXPCap)
{
earlyGameBonusXP += (mcMMOPlayer.getXpToLevel(primarySkillType) * 0.05);
event.setRawXpGained(event.getRawXpGained() + earlyGameBonusXP);
}
final float rawXp = event.getRawXpGained();
float guaranteedMinimum = ExperienceConfig.getInstance().getDiminishedReturnsCap() * rawXp; float guaranteedMinimum = ExperienceConfig.getInstance().getDiminishedReturnsCap() * rawXp;
float modifiedThreshold = (float) (threshold / primarySkillType.getXpModifier() * ExperienceConfig.getInstance().getExperienceGainsGlobalMultiplier()); float modifiedThreshold = (float) (threshold / primarySkillType.getXpModifier() * ExperienceConfig.getInstance().getExperienceGainsGlobalMultiplier());

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@ -609,15 +609,6 @@ public final class CombatUtils {
baseXP *= multiplier; baseXP *= multiplier;
int earlyLevelBonusXPCap = mcMMO.isRetroModeEnabled() ? 100 : 10;
//Give some bonus XP for low levels
if(baseXP != 0 && mcMMOPlayer.getSkillLevel(primarySkillType) < earlyLevelBonusXPCap)
{
baseXP += 50;
}
if (baseXP != 0) { if (baseXP != 0) {
new AwardCombatXpTask(mcMMOPlayer, primarySkillType, baseXP, target, xpGainReason).runTaskLater(mcMMO.p, 0); new AwardCombatXpTask(mcMMOPlayer, primarySkillType, baseXP, target, xpGainReason).runTaskLater(mcMMO.p, 0);
} }