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Removing traps from fishing command
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parent
67a57f7472
commit
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@ -15,6 +15,8 @@ Version 2.1.2
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(Skills) Fixed a bug where Salvage didn't calculate success and failure correctly
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(Skills) Fixed a bug where Salvage didn't calculate success and failure correctly
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(Skills) Fixed a bug where Flux Mining didn't calculate success correctly
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(Skills) Fixed a bug where Flux Mining didn't calculate success correctly
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(Skills) Tree Feller now works on Mushroom Stems
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(Skills) Tree Feller now works on Mushroom Stems
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(Skills) Fixed a bug where magic chance would show as null
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(Skills) Fixed a bug where Trap percentages were added to Fishing even though they no longer exist
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(Experience) Wood blocks now give XP and are affected by Tree Feller (6 sided bark blocks)
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(Experience) Wood blocks now give XP and are affected by Tree Feller (6 sided bark blocks)
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(API) Moved XPGainReason from skills to experience package
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(API) Moved XPGainReason from skills to experience package
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(API) Added XpGainSource for tracking sources of XP
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(API) Added XpGainSource for tracking sources of XP
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@ -58,7 +58,6 @@ public class FishingCommand extends SkillCommand {
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lootTier = fishingManager.getLootTier();
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lootTier = fishingManager.getLootTier();
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// Item drop rates
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// Item drop rates
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trapTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.TRAP) / 100.0);
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commonTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON) / 100.0);
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commonTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON) / 100.0);
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uncommonTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON) / 100.0);
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uncommonTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON) / 100.0);
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rareTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE) / 100.0);
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rareTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE) / 100.0);
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@ -70,7 +69,7 @@ public class FishingCommand extends SkillCommand {
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double totalEnchantChance = 0;
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double totalEnchantChance = 0;
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for (Rarity rarity : Rarity.values()) {
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for (Rarity rarity : Rarity.values()) {
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if (rarity != Rarity.TRAP && rarity != Rarity.RECORD) {
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if (rarity != Rarity.RECORD) {
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totalEnchantChance += TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, rarity);
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totalEnchantChance += TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, rarity);
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}
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}
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}
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}
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@ -78,7 +77,7 @@ public class FishingCommand extends SkillCommand {
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if(totalEnchantChance > 0)
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if(totalEnchantChance > 0)
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magicChance = percent.format(totalEnchantChance / 100.0);
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magicChance = percent.format(totalEnchantChance / 100.0);
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else
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else
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magicChance = percent.format(magicChance);
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magicChance = percent.format(0);
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}
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}
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// FISHING_SHAKE
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// FISHING_SHAKE
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@ -153,7 +152,6 @@ public class FishingCommand extends SkillCommand {
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if (canTreasureHunt) {
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if (canTreasureHunt) {
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messages.add(getStatMessage(false, true, SubSkillType.FISHING_TREASURE_HUNTER, String.valueOf(lootTier), String.valueOf(RankUtils.getHighestRank(SubSkillType.FISHING_TREASURE_HUNTER))));
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messages.add(getStatMessage(false, true, SubSkillType.FISHING_TREASURE_HUNTER, String.valueOf(lootTier), String.valueOf(RankUtils.getHighestRank(SubSkillType.FISHING_TREASURE_HUNTER))));
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messages.add(getStatMessage(true, true, SubSkillType.FISHING_TREASURE_HUNTER,
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messages.add(getStatMessage(true, true, SubSkillType.FISHING_TREASURE_HUNTER,
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String.valueOf(trapTreasure),
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String.valueOf(commonTreasure),
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String.valueOf(commonTreasure),
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String.valueOf(uncommonTreasure),
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String.valueOf(uncommonTreasure),
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String.valueOf(rareTreasure),
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String.valueOf(rareTreasure),
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@ -58,7 +58,7 @@ public class TreasureConfig extends ConfigLoader {
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double enchantDropRate = config.getDouble("Enchantment_Drop_Rates." + tier + "." + rarity.toString());
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double enchantDropRate = config.getDouble("Enchantment_Drop_Rates." + tier + "." + rarity.toString());
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double itemDropRate = config.getDouble("Item_Drop_Rates." + tier + "." + rarity.toString());
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double itemDropRate = config.getDouble("Item_Drop_Rates." + tier + "." + rarity.toString());
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if ((enchantDropRate < 0.0 || enchantDropRate > 100.0) && rarity != Rarity.TRAP && rarity != Rarity.RECORD) {
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if ((enchantDropRate < 0.0 || enchantDropRate > 100.0) && rarity != Rarity.RECORD) {
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reason.add("The enchant drop rate for " + tier + " items that are " + rarity.toString() + "should be between 0.0 and 100.0!");
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reason.add("The enchant drop rate for " + tier + " items that are " + rarity.toString() + "should be between 0.0 and 100.0!");
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}
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}
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@ -311,7 +311,7 @@ public class TreasureConfig extends ConfigLoader {
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private void loadEnchantments() {
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private void loadEnchantments() {
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for (Rarity rarity : Rarity.values()) {
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for (Rarity rarity : Rarity.values()) {
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if (rarity == Rarity.TRAP || rarity == Rarity.RECORD) {
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if (rarity == Rarity.RECORD) {
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continue;
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continue;
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}
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}
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@ -6,8 +6,7 @@ public enum Rarity {
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EPIC,
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EPIC,
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RARE,
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RARE,
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UNCOMMON,
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UNCOMMON,
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COMMON,
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COMMON;
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TRAP;
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public static Rarity getRarity(String string) {
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public static Rarity getRarity(String string) {
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try {
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try {
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@ -67,7 +67,7 @@ public class FishingManager extends SkillManager {
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long currentTime = System.currentTimeMillis();
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long currentTime = System.currentTimeMillis();
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boolean hasFished = (currentTime < fishingTimestamp + (FISHING_COOLDOWN_SECONDS * 10));
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boolean hasFished = (currentTime < fishingTimestamp + (FISHING_COOLDOWN_SECONDS * 10));
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if(hasFished == true)
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if(hasFished)
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fishingTimestamp = currentTime;
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fishingTimestamp = currentTime;
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Location targetLocation = targetBlock.getLocation();
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Location targetLocation = targetBlock.getLocation();
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@ -421,7 +421,7 @@ public class FishingManager extends SkillManager {
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double diceRoll = Misc.getRandom().nextDouble() * 100;
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double diceRoll = Misc.getRandom().nextDouble() * 100;
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for (Rarity rarity : Rarity.values()) {
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for (Rarity rarity : Rarity.values()) {
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if (rarity == Rarity.TRAP || rarity == Rarity.RECORD) {
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if (rarity == Rarity.RECORD) {
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continue;
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continue;
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}
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}
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@ -6,7 +6,6 @@ import com.gmail.nossr50.datatypes.experience.XPGainSource;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillRandomCheckEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.SkillManager;
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@ -224,7 +224,7 @@ Fishing.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (MASTER ANGLER)
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Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter
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Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter
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Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects
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Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects
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Fishing.SubSkill.TreasureHunter.Stat=Treasure Hunter Rank: [[GREEN]]{0}[[DARK_AQUA]]/[[GREEN]]{1}
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Fishing.SubSkill.TreasureHunter.Stat=Treasure Hunter Rank: [[GREEN]]{0}[[DARK_AQUA]]/[[GREEN]]{1}
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Fishing.SubSkill.TreasureHunter.Stat.Extra=Drop Rate: [[DARK_RED]]Trap: [[YELLOW]]{0} [[GRAY]]Common: [[YELLOW]]{1} [[GREEN]]Uncommon: [[YELLOW]]{2}\n[[BLUE]]Rare: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic: [[YELLOW]]{4} [[GOLD]]Legendary: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6}
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Fishing.SubSkill.TreasureHunter.Stat.Extra=Drop Rate: [[GRAY]]Common: [[YELLOW]]{1} [[GREEN]]Uncommon: [[YELLOW]]{2}\n[[BLUE]]Rare: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic: [[YELLOW]]{4} [[GOLD]]Legendary: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6}
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Fishing.SubSkill.MagicHunter.Name=Magic Hunter
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Fishing.SubSkill.MagicHunter.Name=Magic Hunter
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Fishing.SubSkill.MagicHunter.Description=Find Enchanted Items
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Fishing.SubSkill.MagicHunter.Description=Find Enchanted Items
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Fishing.SubSkill.MagicHunter.Stat=Magic Hunter Chance
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Fishing.SubSkill.MagicHunter.Stat=Magic Hunter Chance
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