This might be better

This commit is contained in:
nossr50 2019-01-27 20:09:32 -08:00
parent d7fe01579b
commit 67a57f7472
3 changed files with 5 additions and 3 deletions

View File

@ -9,6 +9,7 @@ Key:
Version 2.1.2
(Perks) Fixed a bug where the Lucky perk wasn't adding to success
(Skills) mcMMO will now listen to cancelled events to remove our temporary enchantments from tools
(Skills) Fixing a bug where Shake didn't calculate success correctly
(Skills) Fixed a bug where Arcane Forging didn't calculate success and failure correctly
(Skills) Fixed a bug where Salvage didn't calculate success and failure correctly

View File

@ -75,7 +75,10 @@ public class FishingCommand extends SkillCommand {
}
}
magicChance = percent.format(totalEnchantChance / 100.0);
if(totalEnchantChance > 0)
magicChance = percent.format(totalEnchantChance / 100.0);
else
magicChance = percent.format(magicChance);
}
// FISHING_SHAKE

View File

@ -449,8 +449,6 @@ public class BlockListener implements Listener {
if (BlockUtils.canActivateAbilities(blockState)) {
ItemStack heldItem = player.getInventory().getItemInMainHand();
cleanupAbilityTools(player, mcMMOPlayer, blockState, heldItem);
if (mcMMOPlayer.getToolPreparationMode(ToolType.HOE) && ItemUtils.isHoe(heldItem) && (BlockUtils.affectedByGreenTerra(blockState) || BlockUtils.canMakeMossy(blockState)) && Permissions.greenTerra(player)) {
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.HERBALISM);
}