Work by Zreed

This commit is contained in:
zreed
2014-07-25 15:22:11 -04:00
committed by t00thpick1
parent a3066803d0
commit b2015d68d1
4 changed files with 517 additions and 690 deletions

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@ -1,39 +0,0 @@
package com.gmail.nossr50.runnables.database;
import java.lang.ref.WeakReference;
import org.bukkit.scheduler.BukkitRunnable;
import com.gmail.nossr50.database.SQLDatabaseManager;
/**
* This task is in charge of sending a MySQL ping over the MySQL connection
* every hour to prevent the connection from timing out and losing players'
* data when they join.
* <p/>
* A WeakReference is used to keep the database instance, because
* {@link com.gmail.nossr50.commands.database.ConvertDatabaseCommand database
* conversion} may create a SQLDatabaseManager that will be thrown out. If a
* normal reference was used, the conversion would cause a combined data and
* resource leak through this task.
*/
public class SQLDatabaseKeepaliveTask extends BukkitRunnable {
WeakReference<SQLDatabaseManager> databaseInstance;
public SQLDatabaseKeepaliveTask(SQLDatabaseManager dbman) {
databaseInstance = new WeakReference<SQLDatabaseManager>(dbman);
}
public void run() {
SQLDatabaseManager dbman = databaseInstance.get();
if (dbman != null) {
dbman.checkConnected();
}
else {
// This happens when the database was started for a conversion,
// or discarded by its creator for any other reason. If this code
// was not present, we would leak the connection resources.
this.cancel();
}
}
}

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package com.gmail.nossr50.runnables.database;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.database.SQLDatabaseManager;
import com.gmail.nossr50.util.player.UserManager;
public class SQLReconnectTask extends BukkitRunnable {
@Override
public void run() {
if (((SQLDatabaseManager) mcMMO.getDatabaseManager()).checkConnected()) {
UserManager.saveAll(); // Save all profiles
UserManager.clearAll(); // Clear the profiles
for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
UserManager.addUser(player); // Add in new profiles, forcing them to 'load' again from MySQL
}
}
}
}