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Move projectile stuff to util
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1799d455b7
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@ -25,12 +25,12 @@ import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ProjectileUtils;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import org.bukkit.*;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.*;
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import org.bukkit.event.Cancellable;
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@ -46,9 +46,11 @@ import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import static com.gmail.nossr50.util.skills.ProjectileUtils.getNormal;
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import static com.gmail.nossr50.util.skills.ProjectileUtils.spawnReflectedArrow;
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public class EntityListener implements Listener {
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private final mcMMO pluginRef;
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private final @NotNull MobMetadataService mobMetadataService;
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@ -1123,39 +1125,10 @@ public class EntityListener implements Listener {
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return;
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}
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// Spawn a new arrow shooting in a random direction
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spawnArrow(originalArrow, originalArrow.getLocation(), getNormal(event.getHitBlockFace()));
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// Spawn a new arrow shooting in the reflected direction
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spawnReflectedArrow(pluginRef, originalArrow, originalArrow.getLocation(),
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getNormal(event.getHitBlockFace()));
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}
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}
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}
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private Vector getNormal(BlockFace blockFace) {
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return switch (blockFace) {
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case UP -> new Vector(0, 1, 0);
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case DOWN -> new Vector(0, -1, 0);
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case NORTH -> new Vector(0, 0, -1);
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case SOUTH -> new Vector(0, 0, 1);
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case EAST -> new Vector(1, 0, 0);
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case WEST -> new Vector(-1, 0, 0);
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default -> new Vector(0, 0, 0);
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};
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}
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private void spawnArrow(Arrow originalArrow, Location origin, Vector normal) {
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// TODO: Add an event for this for plugins to hook into
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ProjectileSource originalArrowShooter = originalArrow.getShooter();
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Vector incomingDirection = originalArrow.getVelocity();
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Vector reflectedDirection = incomingDirection.subtract(normal.multiply(2 * incomingDirection.dot(normal)));
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// Spawn new arrow with the reflected direction
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Arrow arrow = originalArrow.getWorld().spawnArrow(origin,
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reflectedDirection, 1, 1);
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arrow.setShooter(originalArrowShooter);
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arrow.setMetadata(MetadataConstants.METADATA_KEY_SPAWNED_ARROW,
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new FixedMetadataValue(pluginRef, originalArrowShooter));
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// TODO: This metadata needs to get cleaned up at some point
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arrow.setMetadata(MetadataConstants.METADATA_KEY_BOW_TYPE,
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new FixedMetadataValue(pluginRef, originalArrow.getMetadata(
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MetadataConstants.METADATA_KEY_BOW_TYPE).get(0)));
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}
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}
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@ -0,0 +1,42 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.util.MetadataConstants;
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import org.bukkit.Location;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Arrow;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.projectiles.ProjectileSource;
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import org.bukkit.util.Vector;
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public class ProjectileUtils {
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public static Vector getNormal(BlockFace blockFace) {
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return switch (blockFace) {
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case UP -> new Vector(0, 1, 0);
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case DOWN -> new Vector(0, -1, 0);
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case NORTH -> new Vector(0, 0, -1);
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case SOUTH -> new Vector(0, 0, 1);
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case EAST -> new Vector(1, 0, 0);
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case WEST -> new Vector(-1, 0, 0);
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default -> new Vector(0, 0, 0);
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};
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}
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public static void spawnReflectedArrow(Plugin pluginRef, Arrow originalArrow, Location origin, Vector normal) {
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// TODO: Add an event for this for plugins to hook into
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ProjectileSource originalArrowShooter = originalArrow.getShooter();
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Vector incomingDirection = originalArrow.getVelocity();
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Vector reflectedDirection = incomingDirection.subtract(normal.multiply(2 * incomingDirection.dot(normal)));
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// Spawn new arrow with the reflected direction
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Arrow arrow = originalArrow.getWorld().spawnArrow(origin,
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reflectedDirection, 1, 1);
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arrow.setShooter(originalArrowShooter);
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arrow.setMetadata(MetadataConstants.METADATA_KEY_SPAWNED_ARROW,
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new FixedMetadataValue(pluginRef, originalArrowShooter));
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// TODO: This metadata needs to get cleaned up at some point
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arrow.setMetadata(MetadataConstants.METADATA_KEY_BOW_TYPE,
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new FixedMetadataValue(pluginRef, originalArrow.getMetadata(
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MetadataConstants.METADATA_KEY_BOW_TYPE).get(0)));
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}
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}
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