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Best way to handle minimum quantities.
Check repair function first, assuming the item isn't null, otherwise check the config. If not found, check config.
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@ -108,10 +108,6 @@ public class Repair {
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}
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}
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if (quantity <= 0) {
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return 2;
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}
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return quantity;
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}
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}
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@ -132,10 +132,10 @@ public class RepairConfig extends ConfigLoader {
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}
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// Minimum Quantity
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int minimumQuantity = (itemMaterial != null && repairMaterial != null ? Repair.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity", 2));
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int minimumQuantity = (itemMaterial != null ? Repair.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity", 2));
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if (minimumQuantity <= 0 && itemMaterial != null) {
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minimumQuantity = Repair.getRepairAndSalvageQuantities(new ItemStack(itemMaterial));
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minimumQuantity = config.getInt("Repairables." + key + ".MinimumQuantity", 2);
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}
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if (minimumQuantity <= 0) {
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