GJ af98c8eb59 Best way to handle minimum quantities.
Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00

114 lines
4.4 KiB
Java

package com.gmail.nossr50.skills.repair;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.bukkit.inventory.ShapedRecipe;
import org.bukkit.inventory.ShapelessRecipe;
import org.bukkit.material.MaterialData;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.ItemUtils;
public class Repair {
public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel();
public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
public static int superRepairMaxBonusLevel = AdvancedConfig.getInstance().getSuperRepairMaxLevel();
public static double superRepairMaxChance = AdvancedConfig.getInstance().getSuperRepairChanceMax();
public static int salvageUnlockLevel = AdvancedConfig.getInstance().getSalvageUnlockLevel();
public static Material salvageAnvilMaterial = Config.getInstance().getSalvageAnvilMaterial();
public static Material repairAnvilMaterial = Config.getInstance().getRepairAnvilMaterial();
public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
/**
* Checks if the item is salvageable.
*
* @param item Item to check
*
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(ItemStack item) {
if (Config.getInstance().getSalvageTools() && ItemUtils.isMinecraftTool(item)) {
return true;
}
if (Config.getInstance().getSalvageArmor() && !ItemUtils.isChainmailArmor(item) && ItemUtils.isMinecraftArmor(item)) {
return true;
}
return false;
}
public static String getAnvilMessage(Material type) {
if (type == repairAnvilMaterial) {
return LocaleLoader.getString("Repair.Listener.Anvil");
}
if (type == salvageAnvilMaterial) {
return LocaleLoader.getString("Repair.Listener.Anvil2");
}
return "";
}
protected static Material getRepairAndSalvageItem(ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
return Material.GOLD_INGOT;
}
else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
return Material.IRON_INGOT;
}
else if (ItemUtils.isStoneTool(inHand)) {
return Material.COBBLESTONE;
}
else if (ItemUtils.isWoodTool(inHand)) {
return Material.WOOD;
}
else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER;
}
else if (ItemUtils.isStringTool(inHand)) {
return Material.STRING;
}
else {
return null;
}
}
public static int getRepairAndSalvageQuantities(ItemStack item) {
return getRepairAndSalvageQuantities(item, getRepairAndSalvageItem(item), (byte) -1);
}
public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
int quantity = 0;
MaterialData repairData = repairMaterial != null ? new MaterialData(repairMaterial, repairMetadata) : null;
Recipe recipe = mcMMO.p.getServer().getRecipesFor(item).get(0);
if (recipe instanceof ShapelessRecipe) {
for (ItemStack ingredient : ((ShapelessRecipe) recipe).getIngredientList()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getData().equals(repairData))) {
quantity += ingredient.getAmount();
}
}
}
else if (recipe instanceof ShapedRecipe) {
for (ItemStack ingredient : ((ShapedRecipe) recipe).getIngredientMap().values()) {
if (ingredient != null && (repairMaterial == null || ingredient.getType() == repairMaterial) && (repairMetadata == -1 || ingredient.getData().equals(repairData))) {
quantity += ingredient.getAmount();
}
}
}
return quantity;
}
}