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We're now using Bukkit sounds instead of Spout sounds - only
current exception is the custom level-up sound.
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@ -36,6 +36,14 @@ public final class Misc {
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public static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
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public static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
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//Sound Pitches & Volumes from CB
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public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
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public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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public static final float FIZZ_PITCH = 2.6F + (Misc.getRandom().nextFloat() - Misc.getRandom().nextFloat()) * 0.8F;
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public static final float FIZZ_VOLUME = 0.5F;
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public static final float POP_PITCH = ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F;
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public static final float POP_VOLUME = 0.2F;
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private Misc() {};
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/**
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