We're now using Bukkit sounds instead of Spout sounds - only

current exception is the custom level-up sound.
This commit is contained in:
GJ
2013-01-29 18:36:16 -05:00
parent 20f6a55df2
commit ac7ed67d91
10 changed files with 24 additions and 41 deletions

View File

@ -36,6 +36,14 @@ public final class Misc {
public static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
public static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
//Sound Pitches & Volumes from CB
public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
public static final float FIZZ_PITCH = 2.6F + (Misc.getRandom().nextFloat() - Misc.getRandom().nextFloat()) * 0.8F;
public static final float FIZZ_VOLUME = 0.5F;
public static final float POP_PITCH = ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F;
public static final float POP_VOLUME = 0.2F;
private Misc() {};
/**