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https://github.com/mcMMO-Dev/mcMMO.git
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We're now using Bukkit sounds instead of Spout sounds - only
current exception is the custom level-up sound.
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@ -2,12 +2,12 @@ package com.gmail.nossr50.skills.woodcutting;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.TreeSpecies;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.sound.SoundEffect;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -16,7 +16,6 @@ import com.gmail.nossr50.datatypes.mods.CustomBlock;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.skills.SkillTools;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModChecks;
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import com.gmail.nossr50.util.Permissions;
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@ -55,9 +54,7 @@ public final class Woodcutting {
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public static void beginLeafBlower(Player player, Block block) {
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mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(player));
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if (mcMMO.spoutEnabled) {
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SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
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}
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player.playSound(block.getLocation(), Sound.ITEM_PICKUP, Misc.POP_VOLUME, Misc.POP_PITCH);
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}
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/**
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