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Acrobatics XP from falling no longer requires the Roll subskill
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@ -1,4 +1,5 @@
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Version 2.1.183
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Players now gain Acrobatics XP from falling even if they don't have the Roll permission node (checks for Acrobatics skill permission)
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treasures.yml now has separate settings for Drop_Level for Standard/Retro mode (see notes / this change is automatic)
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Updated Russian locale (thanks ImDaniX)
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Added Donkeys to beat lore (thanks QuantumToasted)
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@ -6,6 +6,7 @@ import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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@ -83,6 +84,9 @@ public class Roll extends AcrobaticsSubSkill {
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entityDamageEvent.setCancelled(true);
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return true;
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}
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} else if(Permissions.skillEnabled(player, PrimarySkillType.ACROBATICS)) {
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//Give XP Anyways
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SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, ((EntityDamageEvent) event).getFinalDamage(), false), XPGainReason.PVE);
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}
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}
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